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Rogue vs. Scout
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3075408" data-attributes="member: 545"><p>What I like about the Scout is that the extra HP, movement, and easily gained bonus damage make them a useful tactical hit & run brawler. These are boots that the Rogue, Rogue/Fighter, or Rogue/Ranger never quite managed to fill although you might think they should be able to. The secret sauce is the extra movement which allows them to get out of trouble. A few additional HP give much needed breathing room as well. The Rogue was just too delicate for this role.</p><p></p><p>What I like about the Rogue is that they are still supreme for the ambush. Unfortunately they have to be cautious about getting into the thick of a brawl. Do not underestimate the advantage in flexibility gained with the UMD skill once you hit the double-digit levels in a magical world like D&D.</p><p></p><p>As for Sneak dice versus Skirmish dice, keep in mind that a Rogue who on average can make a measly single sneak attack every other round is going to stay competitive with the Scout in the damage department. A skilled player with a middling level Rogue or higher surely can do much better than that.</p><p></p><p>The Scout is an easier character to play. The Rogue is potentially more potent, but it requires more careful play and a party that allows the Rogue opportunity to use some of his strengths.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3075408, member: 545"] What I like about the Scout is that the extra HP, movement, and easily gained bonus damage make them a useful tactical hit & run brawler. These are boots that the Rogue, Rogue/Fighter, or Rogue/Ranger never quite managed to fill although you might think they should be able to. The secret sauce is the extra movement which allows them to get out of trouble. A few additional HP give much needed breathing room as well. The Rogue was just too delicate for this role. What I like about the Rogue is that they are still supreme for the ambush. Unfortunately they have to be cautious about getting into the thick of a brawl. Do not underestimate the advantage in flexibility gained with the UMD skill once you hit the double-digit levels in a magical world like D&D. As for Sneak dice versus Skirmish dice, keep in mind that a Rogue who on average can make a measly single sneak attack every other round is going to stay competitive with the Scout in the damage department. A skilled player with a middling level Rogue or higher surely can do much better than that. The Scout is an easier character to play. The Rogue is potentially more potent, but it requires more careful play and a party that allows the Rogue opportunity to use some of his strengths. [/QUOTE]
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