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Rogue/warlock viability...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4723198" data-attributes="member: 82106"><p>Yeah, I totally agree that the whole weapon/implement thing is a giant mess, but that really has little to no bearing on what RAW is. RAW is simply what is actually written down in the rule books.</p></blockquote><p></p><p></p><p></p><p>The problem here is that it comes back to that ugly word 'wield'. If you take it in its "plain english" sense, then a rogue with a dagger in her hand gains a +1 to ALL attacks of any kind regardless of what they are or whether or not they are delivered via the dagger or not. The dagger could be in the off hand and the rogue could be using a long sword to deliver a melee attack and by the literal interpretation of the RWT the +1 would apply. Since that does not appear to be the correct interpretation, then we must assume the more technical interpretation of 'wield' which at the very least means the attack must be delivered by the weapon. </p><p></p><p></p><p></p><p></p><p>A SORCERER can use a dagger as an implement. That has nothing to do with which a dagger is for any other class, including someone multiclassing as a Sorcerer since that is a class feature of sorcerer and the ONLY way to get a class feature is to BE that class, unless there is a MC feat which grants it to others. So a dagger IS a weapon. Unless you are a sorcerer it is NOT an implement. A pact blade dagger could be an implement, but only if the character is casting a warlock spell and has the warlock class feature which allows use of warlock implements. WotST can consider a sword to be an implement, but again that has no impact on anyone else doing so. A swordmage is in a similar category, what it considers to be an implement is not relevant to any other class. Finally FAQ entries are not RAW either, and should be interpreted just as any rule would, to be exactly what they say and no more or less than that. </p><p></p><p>All of these things factor into it, and IMHO when you go through that whole tangled mess you don't come out anywhere with RWT clearly applying to dagger implements. It really is just a completely muddy situation where the rules are too imprecise to interpret. Nothing short of a comprehensive errata which clearly defines the term 'wield' is going to resolve it.</p><p>[/QUOTE]</p>
[QUOTE="AbdulAlhazred, post: 4723198, member: 82106"] Yeah, I totally agree that the whole weapon/implement thing is a giant mess, but that really has little to no bearing on what RAW is. RAW is simply what is actually written down in the rule books.[/quote] The problem here is that it comes back to that ugly word 'wield'. If you take it in its "plain english" sense, then a rogue with a dagger in her hand gains a +1 to ALL attacks of any kind regardless of what they are or whether or not they are delivered via the dagger or not. The dagger could be in the off hand and the rogue could be using a long sword to deliver a melee attack and by the literal interpretation of the RWT the +1 would apply. Since that does not appear to be the correct interpretation, then we must assume the more technical interpretation of 'wield' which at the very least means the attack must be delivered by the weapon. A SORCERER can use a dagger as an implement. That has nothing to do with which a dagger is for any other class, including someone multiclassing as a Sorcerer since that is a class feature of sorcerer and the ONLY way to get a class feature is to BE that class, unless there is a MC feat which grants it to others. So a dagger IS a weapon. Unless you are a sorcerer it is NOT an implement. A pact blade dagger could be an implement, but only if the character is casting a warlock spell and has the warlock class feature which allows use of warlock implements. WotST can consider a sword to be an implement, but again that has no impact on anyone else doing so. A swordmage is in a similar category, what it considers to be an implement is not relevant to any other class. Finally FAQ entries are not RAW either, and should be interpreted just as any rule would, to be exactly what they say and no more or less than that. All of these things factor into it, and IMHO when you go through that whole tangled mess you don't come out anywhere with RWT clearly applying to dagger implements. It really is just a completely muddy situation where the rules are too imprecise to interpret. Nothing short of a comprehensive errata which clearly defines the term 'wield' is going to resolve it. [/QUOTE]
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