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<blockquote data-quote="bganon" data-source="post: 6399813" data-attributes="member: 60886"><p>This argument about the GWF style combo with SA dice being overpowered would be a whole lot more convincing if the numbers actually bore it out.</p><p></p><p>Unfortunately, they do not. The rerolling only happens once, so the average on a d6 roll increases from 3.5 to 4.16667. If you're imagining a Rogue with a level in Fighter to grab the fighting style, they could just as easily grab the two-weapon style and be adding their ability modifier to the extra attack. And while Rogues often have many uses for that bonus action, swinging twice means a much greater chance of hitting and rolling those SA dice at all.</p><p></p><p>And it's <strong>almost always</strong> better for the rogue to swing a d6 weapon twice and increase the odds of getting to apply SA dice (plus a smaller chance of adding the ability modifier twice), than it is to keep the hit chance the same and swing a 2d6 weapon with rerolls on all those d6s increasing the average damage by 19%. In fact, the only case I've found where GW style pulls (very slightly) ahead is if you're 99% guaranteed the hit.</p><p></p><p>Now, you could argue that needing to use the bonus action is the balancing factor, but GWF style + SA dice simply does <em>less</em> damage in almost every circumstance than a vanilla dual-wielding Rogue. And the GWF Rogue now has an extra ability score to pump.</p></blockquote><p></p>
[QUOTE="bganon, post: 6399813, member: 60886"] This argument about the GWF style combo with SA dice being overpowered would be a whole lot more convincing if the numbers actually bore it out. Unfortunately, they do not. The rerolling only happens once, so the average on a d6 roll increases from 3.5 to 4.16667. If you're imagining a Rogue with a level in Fighter to grab the fighting style, they could just as easily grab the two-weapon style and be adding their ability modifier to the extra attack. And while Rogues often have many uses for that bonus action, swinging twice means a much greater chance of hitting and rolling those SA dice at all. And it's [b]almost always[/b] better for the rogue to swing a d6 weapon twice and increase the odds of getting to apply SA dice (plus a smaller chance of adding the ability modifier twice), than it is to keep the hit chance the same and swing a 2d6 weapon with rerolls on all those d6s increasing the average damage by 19%. In fact, the only case I've found where GW style pulls (very slightly) ahead is if you're 99% guaranteed the hit. Now, you could argue that needing to use the bonus action is the balancing factor, but GWF style + SA dice simply does [i]less[/i] damage in almost every circumstance than a vanilla dual-wielding Rogue. And the GWF Rogue now has an extra ability score to pump. [/QUOTE]
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