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Roguefail!!!!!!!!!!!!!!!!!!!!!!!
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<blockquote data-quote="Herobizkit" data-source="post: 4982624" data-attributes="member: 36150"><p>There are four basic archetypes of Rogue:</p><ul> <li data-xf-list-type="ul">"Bruiser" rogues focus on STR and try to get into Sneak Attack position whenever possible to max out their melee damage.</li> <li data-xf-list-type="ul">"Finesse" rogues use light weapons, often fight with two weapons, and use Weapon Finesse to improve their BAB by using their DEX instead of STR.</li> <li data-xf-list-type="ul">"Sniper" rogues focus on DEX and mobility to keep out of melee and use ranged Sneak Attacks whenever possible.</li> <li data-xf-list-type="ul">"Skill Monkeys" rely on INT to boost their huge skill point pool and selection, especially with skills like Use Magic Device (which requires high Charisma).</li> </ul><p>You can do any combination of the three, or all three, with high Str, Dex, and Int.</p><p></p><p>As for races, Dwarf seems a solid choice; +CON increases a Rogue's survivability. Elven +DEX is good, but not at the cost of -CON, unless you are playing a Grey Elf (+INT +DEX -STR) or Drow (+DEX +INT +CHA but with a +2 level adjustment). Halflings make decent Snipers (+DEX) and Skill Monkeys as their racial bonuses improve many Rogue skills. I think Warforged could make a decent Bruiser Rogue if you forego its standard metallic armor.</p><p></p><p>As for multi-classing, you can't go too wrong with Fighter or Monk (but note if the DM is a stickler for alignment and multi-class restrictions with the Monk class) for a Bruiser-type, Ranger for a Sniper, or Bard (or even Warlock) for a Skill Monkey (but be sure to keep your CHA high).</p><p></p><p>That's all I got for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 4982624, member: 36150"] There are four basic archetypes of Rogue: [LIST] [*]"Bruiser" rogues focus on STR and try to get into Sneak Attack position whenever possible to max out their melee damage. [*]"Finesse" rogues use light weapons, often fight with two weapons, and use Weapon Finesse to improve their BAB by using their DEX instead of STR. [*]"Sniper" rogues focus on DEX and mobility to keep out of melee and use ranged Sneak Attacks whenever possible. [*]"Skill Monkeys" rely on INT to boost their huge skill point pool and selection, especially with skills like Use Magic Device (which requires high Charisma). [/LIST]You can do any combination of the three, or all three, with high Str, Dex, and Int. As for races, Dwarf seems a solid choice; +CON increases a Rogue's survivability. Elven +DEX is good, but not at the cost of -CON, unless you are playing a Grey Elf (+INT +DEX -STR) or Drow (+DEX +INT +CHA but with a +2 level adjustment). Halflings make decent Snipers (+DEX) and Skill Monkeys as their racial bonuses improve many Rogue skills. I think Warforged could make a decent Bruiser Rogue if you forego its standard metallic armor. As for multi-classing, you can't go too wrong with Fighter or Monk (but note if the DM is a stickler for alignment and multi-class restrictions with the Monk class) for a Bruiser-type, Ranger for a Sniper, or Bard (or even Warlock) for a Skill Monkey (but be sure to keep your CHA high). That's all I got for now. :) [/QUOTE]
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