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General Tabletop Discussion
*Dungeons & Dragons
Rogues and magical traps
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<blockquote data-quote="FANGO" data-source="post: 52924" data-attributes="member: 2368"><p>Rogues should absolutely be able to find and disarm magical traps. In D&D, rogues have always had a slight amount of magical ability. They may not be able to cast spells, but they've always been able to read from scrolls, use wands, etc. etc. This extends into being able to find magical traps. Even if your magical traps leave no special evidence, there ought to be a way for rogues to find them. Be it a sixth sense with the hairs raising on the back of their neck, seeing small disturbances in the air, seeing glyphs on the walls or even just having the general feeling that 'something's up'...they definitely should have some way of finding a trap. It's not easy, but that's what they do and why they have lots of skill points.</p><p></p><p>Also, remember that abjuration spells within 20 feet of each other (or something like that) make visible fluctuations, making the DC like 4 easier (which is more evidence to show that magic should be treated as having slight visible signals).</p></blockquote><p></p>
[QUOTE="FANGO, post: 52924, member: 2368"] Rogues should absolutely be able to find and disarm magical traps. In D&D, rogues have always had a slight amount of magical ability. They may not be able to cast spells, but they've always been able to read from scrolls, use wands, etc. etc. This extends into being able to find magical traps. Even if your magical traps leave no special evidence, there ought to be a way for rogues to find them. Be it a sixth sense with the hairs raising on the back of their neck, seeing small disturbances in the air, seeing glyphs on the walls or even just having the general feeling that 'something's up'...they definitely should have some way of finding a trap. It's not easy, but that's what they do and why they have lots of skill points. Also, remember that abjuration spells within 20 feet of each other (or something like that) make visible fluctuations, making the DC like 4 easier (which is more evidence to show that magic should be treated as having slight visible signals). [/QUOTE]
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