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Rogues and Melee Basic Attacks
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<blockquote data-quote="ghearus" data-source="post: 4601516" data-attributes="member: 59105"><p>Because my feat is positioned around Combat Advantage, and Sneak attack penalties <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> This design is intended to force the Rogue to make a choice between high-precision and high damage. (also note that I have edited the original feat).</p><p></p><p></p><p></p><p>Dex-based fighters are inherently nerfed as all of their powers key off of Strength. Archer Rangers *should* be disadvantaged in Melee combat; they are not built as front-line combatants, they are artillery.</p><p></p><p>Rogues, on the other hand, frequently need to be in the thick of things in order to be able to gain flanking so they can get Sneak Attacks. Allowing a Rogue to sacrifice some Sneak Attack damage for a higher precision attack, in my mind, seems like a very reasonable balance.</p><p></p><p></p><p></p><p>I very strongly disagree; your feat is powerfully *unbalanced*, especially because it affects any Str-based power. For a few points of damage, all of your Strength-based powers can become more accurate, and you can potentially treat Strength as a dump stat. This is even more-so the case when you come to status-inflicting attacks where the status is more desirable than damage, and therefore accuracy is more desirable.</p><p></p><p>This is, based on my understanding, the reason why similar feats only affect a small subset of attacks, and only in certain situations.</p><p></p><p>Cheers,</p><p>Ghearus</p></blockquote><p></p>
[QUOTE="ghearus, post: 4601516, member: 59105"] Because my feat is positioned around Combat Advantage, and Sneak attack penalties :) This design is intended to force the Rogue to make a choice between high-precision and high damage. (also note that I have edited the original feat). Dex-based fighters are inherently nerfed as all of their powers key off of Strength. Archer Rangers *should* be disadvantaged in Melee combat; they are not built as front-line combatants, they are artillery. Rogues, on the other hand, frequently need to be in the thick of things in order to be able to gain flanking so they can get Sneak Attacks. Allowing a Rogue to sacrifice some Sneak Attack damage for a higher precision attack, in my mind, seems like a very reasonable balance. I very strongly disagree; your feat is powerfully *unbalanced*, especially because it affects any Str-based power. For a few points of damage, all of your Strength-based powers can become more accurate, and you can potentially treat Strength as a dump stat. This is even more-so the case when you come to status-inflicting attacks where the status is more desirable than damage, and therefore accuracy is more desirable. This is, based on my understanding, the reason why similar feats only affect a small subset of attacks, and only in certain situations. Cheers, Ghearus [/QUOTE]
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Rogues and Melee Basic Attacks
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