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General Tabletop Discussion
*Dungeons & Dragons
Rogues and rolling all the dice
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<blockquote data-quote="Darren Campbell" data-source="post: 7408879" data-attributes="member: 6924014"><p>Ok, so the Rogue is basically gathering all dice on the table now and on a hit (because he's maxed out his Dex ability score he's pretty much always hitting) and most likely doing 26-30 damage. And if that's what he wants to do to have fun and play the game he wants to have so be it. I don't want to prevent him from having fun and enjoying the game.</p><p></p><p>At level 4 now he's choosing the alert feat. Giving him a +5 to initiative, he's never surprised, no one gets the advantage on him, rarely misses, and does tonnes of damage.</p><p></p><p>Then after the rest of the part wakes up from a nap, its their turn.</p><p></p><p>How do you as DM's keep the game going for others to have fun too while allowing the Rogue to feel satisfied that he's killed or almost killed something.</p></blockquote><p></p>
[QUOTE="Darren Campbell, post: 7408879, member: 6924014"] Ok, so the Rogue is basically gathering all dice on the table now and on a hit (because he's maxed out his Dex ability score he's pretty much always hitting) and most likely doing 26-30 damage. And if that's what he wants to do to have fun and play the game he wants to have so be it. I don't want to prevent him from having fun and enjoying the game. At level 4 now he's choosing the alert feat. Giving him a +5 to initiative, he's never surprised, no one gets the advantage on him, rarely misses, and does tonnes of damage. Then after the rest of the part wakes up from a nap, its their turn. How do you as DM's keep the game going for others to have fun too while allowing the Rogue to feel satisfied that he's killed or almost killed something. [/QUOTE]
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