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Rogues and Sneak Attack
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<blockquote data-quote="Larrin" data-source="post: 6039346" data-attributes="member: 55816"><p>And he takes out said commander/mage/etc by sneak attacking them. If sneak attack doesn't have the goods, his whole 'shining' moment has a maximal potential of being 'ok'. Acceptable, but not optimal. </p><p></p><p>The rogue should sneak in, jump the cannon fodder, dodge the traps and arrows, and disappear in the puff of a smoke bomb. Yes, let him shine in skills in the midst of combat. My argument is that he should then appear behind the commander/mage/etc with its kidney on his knife. Currently, he can only hope for kicking the guy's shin almost as hard as a warrior could. I think we can do better AND still have fun fighter being kings of combat. I don't think we'd even need to change fighters at all.</p><p></p><p>A rogue's life in combat won't be easy, it will be risky, but it should be worth it to play a rogue in combat.</p><p></p><p>Because any rogue made, WILL be in combat at some time. A lot of some times.</p><p></p><p>In the end: If a rogue can shine damage-wise in situations where a rogue 'should' shine damage-wise, and the best reason not to is a concept of "Rogues should make skill-checks not war" I'm inclined to encourage shining-rogue-damage in my feedback and various ravings in between.</p></blockquote><p></p>
[QUOTE="Larrin, post: 6039346, member: 55816"] And he takes out said commander/mage/etc by sneak attacking them. If sneak attack doesn't have the goods, his whole 'shining' moment has a maximal potential of being 'ok'. Acceptable, but not optimal. The rogue should sneak in, jump the cannon fodder, dodge the traps and arrows, and disappear in the puff of a smoke bomb. Yes, let him shine in skills in the midst of combat. My argument is that he should then appear behind the commander/mage/etc with its kidney on his knife. Currently, he can only hope for kicking the guy's shin almost as hard as a warrior could. I think we can do better AND still have fun fighter being kings of combat. I don't think we'd even need to change fighters at all. A rogue's life in combat won't be easy, it will be risky, but it should be worth it to play a rogue in combat. Because any rogue made, WILL be in combat at some time. A lot of some times. In the end: If a rogue can shine damage-wise in situations where a rogue 'should' shine damage-wise, and the best reason not to is a concept of "Rogues should make skill-checks not war" I'm inclined to encourage shining-rogue-damage in my feedback and various ravings in between. [/QUOTE]
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