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Rogues and Sneak Attack
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<blockquote data-quote="Li Shenron" data-source="post: 6039412" data-attributes="member: 1465"><p>Really? To me it relies a lot on brains.</p><p></p><p></p><p></p><p>Indeed, in fact it will come up nearly always. It doesn't rely on change at all, but it also doesn't rely on brains either, unless you consider "always target an enemy who is in melee with one of your allies" a tactic that only the gifted players can keep in mind.</p><p></p><p>I also like you want the Fighter to be the best at fighting, with average damage output greater than anyone else, but also with high reliability (hits hard, hits often) and of course also the best defenses. </p><p></p><p>But the whole concept of Sneak Attack is about <em>occasionally</em> exceeding "normal" damage, with "normal" being not just the Rogue's normal but everyone's normal, even the Fighter's. This "occasionally" can be done in two ways: random (by chance) or situationally (by brains), and I think we agree that the second is more interesting and rewarding.</p><p></p><p>Do you know what I really believe is the big mistake in this packet? That they wanted to apply the mechanic of expertise dice to both in-combat and out-of-combat situations. If the Rogue's expertise dice covered only skills and saving throws (those also may apply in combat of course) it would be much better. The problem is when the Rogue also has straight attack and defensive combat abilities usable with ED.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6039412, member: 1465"] Really? To me it relies a lot on brains. Indeed, in fact it will come up nearly always. It doesn't rely on change at all, but it also doesn't rely on brains either, unless you consider "always target an enemy who is in melee with one of your allies" a tactic that only the gifted players can keep in mind. I also like you want the Fighter to be the best at fighting, with average damage output greater than anyone else, but also with high reliability (hits hard, hits often) and of course also the best defenses. But the whole concept of Sneak Attack is about [I]occasionally[/I] exceeding "normal" damage, with "normal" being not just the Rogue's normal but everyone's normal, even the Fighter's. This "occasionally" can be done in two ways: random (by chance) or situationally (by brains), and I think we agree that the second is more interesting and rewarding. Do you know what I really believe is the big mistake in this packet? That they wanted to apply the mechanic of expertise dice to both in-combat and out-of-combat situations. If the Rogue's expertise dice covered only skills and saving throws (those also may apply in combat of course) it would be much better. The problem is when the Rogue also has straight attack and defensive combat abilities usable with ED. [/QUOTE]
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