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Rogues and Sneak Attack
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<blockquote data-quote="Sir Brennen" data-source="post: 6039591" data-attributes="member: 553"><p>How about giving the poor Rogue class some breadth? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, while dirty tricks have been implied in the class (and made explicit with certain feats and powers in previous editions) Sneak Attack has always been portrayed as a <em>precision</em> attack delivered through stealth. The idea of finesse is also something long associated with the Rogue.</p><p></p><p>Really, you could also have a dirty tricks Fighter, and improvisation is part if any competent combatant's repertoire, so most of the terms here are somewhat. And personally, to me, a big part of the Rogue is also the slippery fellow who's able to skate through danger through luck and skill, so things like dodging, tumbling, evading as we'll as being sneaky are as equally important as SA.</p><p></p><p>I'd also like to point out in a recent L&L article in which Mearls mentioned the idea of making SA on option for Rogues, rather than a defining class feature. So the idea of how a Rogue differs from a Fighter is going to need more thought than DPR via Sneak Attack.</p><p></p><p>One complaint I do have about this version of SA is, if it requires an ally nearby, so much for the guy slipping through the Orc ranks to backstabbing the illusionist by himself.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 6039591, member: 553"] How about giving the poor Rogue class some breadth? ;) Seriously, while dirty tricks have been implied in the class (and made explicit with certain feats and powers in previous editions) Sneak Attack has always been portrayed as a [i]precision[/i] attack delivered through stealth. The idea of finesse is also something long associated with the Rogue. Really, you could also have a dirty tricks Fighter, and improvisation is part if any competent combatant's repertoire, so most of the terms here are somewhat. And personally, to me, a big part of the Rogue is also the slippery fellow who's able to skate through danger through luck and skill, so things like dodging, tumbling, evading as we'll as being sneaky are as equally important as SA. I'd also like to point out in a recent L&L article in which Mearls mentioned the idea of making SA on option for Rogues, rather than a defining class feature. So the idea of how a Rogue differs from a Fighter is going to need more thought than DPR via Sneak Attack. One complaint I do have about this version of SA is, if it requires an ally nearby, so much for the guy slipping through the Orc ranks to backstabbing the illusionist by himself. [/QUOTE]
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