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Rogues and Sneak Attack
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<blockquote data-quote="Walker N. Waistz" data-source="post: 6039891" data-attributes="member: 5727"><p>I think everyone agrees with this. And I think most of us agree that Sneak Attack as currently conceived does not fit the bill.</p><p></p><p>Every post defending Sneak Attack so far (and there are a few) pretty much says that extra skills and adding Expertise to skills balances the rogue with the fighter, but...Rogues, Fighters, Clerics, and Wizards should all have a roughly equal amount of cool and interesting stuff to do during Exploration. They should all also have a roughly equal amount of cool and interesting stuff to do during Combat. Because they certainly will not occur in equal amounts in every campaign, and certainly not in a given session.</p><p></p><p>Everyone agrees: Fighters should be the best at hitting people with weapons. For sure. But "nerfing" the rogue's signature ability across 4 previous editions does not elevate the fighter. It just diminishes the rogue.</p><p></p><p>You should play a rogue if you want to do clever things, in and out of combat. Having your best contribution to combat be a watered down fighter maneuver is teh suck. Especially when you get it only as a reward for making specific choices while a fighter gets it just for hanging out.</p></blockquote><p></p>
[QUOTE="Walker N. Waistz, post: 6039891, member: 5727"] I think everyone agrees with this. And I think most of us agree that Sneak Attack as currently conceived does not fit the bill. Every post defending Sneak Attack so far (and there are a few) pretty much says that extra skills and adding Expertise to skills balances the rogue with the fighter, but...Rogues, Fighters, Clerics, and Wizards should all have a roughly equal amount of cool and interesting stuff to do during Exploration. They should all also have a roughly equal amount of cool and interesting stuff to do during Combat. Because they certainly will not occur in equal amounts in every campaign, and certainly not in a given session. Everyone agrees: Fighters should be the best at hitting people with weapons. For sure. But "nerfing" the rogue's signature ability across 4 previous editions does not elevate the fighter. It just diminishes the rogue. You should play a rogue if you want to do clever things, in and out of combat. Having your best contribution to combat be a watered down fighter maneuver is teh suck. Especially when you get it only as a reward for making specific choices while a fighter gets it just for hanging out. [/QUOTE]
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