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Rogues and Sneak Attack
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<blockquote data-quote="Walker N. Waistz" data-source="post: 6040106" data-attributes="member: 5727"><p>A rose by any other name. Same difference. Your experience sounds absolutely counter to my own. In 1E, and 2E, I and everyone else I ever saw play a Thief or Rogue spent every combat trying to get a Back-stab in. If there were never opportunities, the DM got an earful.Again, not like my experience at all. I never saw many folks use those feats. As in previous editions, in 3.x/4e most rogue-types I saw (especially the Essentials Thief) were pretty focused on bringing the big damage.</p><p></p><p>To me, that capacity to deal extra damage by being clever in combat is elemental to the Rogue. I would not trade it to be a skill-monkey, especially when there may be lots of games that don't focus much on the Exploration pillar. I like Exploration, a lot, but not everyone is going to be into it. Any more than every D&D game has socializing on a significant level. But every D&D game will have combat.</p></blockquote><p></p>
[QUOTE="Walker N. Waistz, post: 6040106, member: 5727"] A rose by any other name. Same difference. Your experience sounds absolutely counter to my own. In 1E, and 2E, I and everyone else I ever saw play a Thief or Rogue spent every combat trying to get a Back-stab in. If there were never opportunities, the DM got an earful.Again, not like my experience at all. I never saw many folks use those feats. As in previous editions, in 3.x/4e most rogue-types I saw (especially the Essentials Thief) were pretty focused on bringing the big damage. To me, that capacity to deal extra damage by being clever in combat is elemental to the Rogue. I would not trade it to be a skill-monkey, especially when there may be lots of games that don't focus much on the Exploration pillar. I like Exploration, a lot, but not everyone is going to be into it. Any more than every D&D game has socializing on a significant level. But every D&D game will have combat. [/QUOTE]
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