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Rogues and the Alarm Spell
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<blockquote data-quote="krazykid" data-source="post: 1610904" data-attributes="member: 14960"><p>Does a rogue find a alarm spell as a magical trap? </p><p></p><p>I would have thought so but then this raises a new issue - Alarm has a 20' radius trigger - At what point does the rogue detect the spell, at the point of origin of the spell (meaning he has triggered the alarm before finding it) or before entering the spell radius? </p><p></p><p>If it is before the spell radius can the rogue disable the alarm spell considering its point of origin is 20' away?</p><p></p><p>The SRD spell description follows:</p><p></p><p><strong>Alarm</strong></p><p><strong>Abjuration</strong></p><p><strong>Level: </strong> Brd 1, Rgr 1, Sor/Wiz 1</p><p><strong>Components:</strong> V, S, F/DF</p><p><strong>Casting Time: </strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Area:</strong> 20-ft.-radius emanation centered on a point in space</p><p><strong>Duration:</strong> 2 hours/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p> </p><p>Alarm sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible.</p></blockquote><p></p>
[QUOTE="krazykid, post: 1610904, member: 14960"] Does a rogue find a alarm spell as a magical trap? I would have thought so but then this raises a new issue - Alarm has a 20' radius trigger - At what point does the rogue detect the spell, at the point of origin of the spell (meaning he has triggered the alarm before finding it) or before entering the spell radius? If it is before the spell radius can the rogue disable the alarm spell considering its point of origin is 20' away? The SRD spell description follows: [B]Alarm[/B] [B]Abjuration[/B] [B]Level: [/B] Brd 1, Rgr 1, Sor/Wiz 1 [B]Components:[/B] V, S, F/DF [B]Casting Time: [/B] 1 standard action [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Area:[/B] 20-ft.-radius emanation centered on a point in space [B]Duration:[/B] 2 hours/level (D) [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No Alarm sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible. [/QUOTE]
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