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Rogues and the Alarm Spell
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1623791" data-attributes="member: 545"><p>I can fill in the blanks if that is really necessary. </p><p></p><p>The "secret" is to build a normal style trap but use Alarm as the first part, an automaton-like creature as the second part, and any standard dangerous effect like opening a canister of poison gas in the vicinity of the party. Heck, fill the whole frigging hallway 150' in all directions with poison -- that is a matter of NPC wealth, not rule mechanics.</p><p></p><p>Of course, it does not have to be a zombie. The zombie is just a simple example of a creature that approximates an automaton. It could be a permenant Unseen Servant, a tiny bound Elemental, a cheap golem, etc.</p><p></p><p>Notice I have picked creatures that could be bricked into the wall, save for a small listening hole. The listening hole could be down the hall and around the corner, so it is completely and totally out of sight.</p><p></p><p>Combat? Technically, yes, there is initiative before the bad effect goes off. Fat lot of good that will do you if you have no means of guessing what is coming.</p><p></p><p>Rogue Player: "I move cautiously down the hall. I use Search in every 5' I step. Once I Take 10. Then I just roll once."</p><p></p><p>DM: "As you proceed down the corridor, you can see it is 100' long and turns to the right. As you reach the middle, an Alarm spell goes off. It is undetectable by your Search skill, so I will not even roll."</p><p></p><p>All: "We run around like chickens with our heads cut off in an attempt to avoid the Non-trap that is about to happen to us!!!"</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1623791, member: 545"] I can fill in the blanks if that is really necessary. The "secret" is to build a normal style trap but use Alarm as the first part, an automaton-like creature as the second part, and any standard dangerous effect like opening a canister of poison gas in the vicinity of the party. Heck, fill the whole frigging hallway 150' in all directions with poison -- that is a matter of NPC wealth, not rule mechanics. Of course, it does not have to be a zombie. The zombie is just a simple example of a creature that approximates an automaton. It could be a permenant Unseen Servant, a tiny bound Elemental, a cheap golem, etc. Notice I have picked creatures that could be bricked into the wall, save for a small listening hole. The listening hole could be down the hall and around the corner, so it is completely and totally out of sight. Combat? Technically, yes, there is initiative before the bad effect goes off. Fat lot of good that will do you if you have no means of guessing what is coming. Rogue Player: "I move cautiously down the hall. I use Search in every 5' I step. Once I Take 10. Then I just roll once." DM: "As you proceed down the corridor, you can see it is 100' long and turns to the right. As you reach the middle, an Alarm spell goes off. It is undetectable by your Search skill, so I will not even roll." All: "We run around like chickens with our heads cut off in an attempt to avoid the Non-trap that is about to happen to us!!!" [/QUOTE]
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