Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues and the Alarm Spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1624911" data-attributes="member: 5777"><p>Very similar, since it 'is' the triggering component as you have said. The actual final effect is unimportant however, the trigger makes the trap.</p><p> </p><p></p><p></p><p>Unimportant. If you are invisible so that a seeing eye trap cannot detect you and fry you does that make the trap not a trap any longer?</p><p></p><p>If it summons/gates the Monster Of Doom (tm) to come and destroy you does that make it not a trap?</p><p></p><p>What if you take damage from loud sounds? The alarm spell can make a loud sound, it damages you, it acted upon you.</p><p></p><p></p><p></p><p>Also unimportant, having a physical component is not required for it to be a trap. </p><p></p><p>I will quote from the srd:</p><p>Spike growth and spike stones, however, create magic traps against which Disable Device checks do not succeed. See the individual spell descriptions for details.</p><p></p><p></p><p></p><p>Also unimportant, it could very well be that it simply cannot be disarmed, but it is still a trap.</p><p></p><p>I dont care if it can be disarmed or not, it is still a trap.</p><p></p><p>The core books dont say that every sappling tree can be made into a trap either, but we all know it is true.</p><p></p><p>If a spell is set up in such a way as to be a trap, then it is a trap.</p><p></p><p>If someone could cast a delayed fireball that lasted for 24 hours, during which time anyone who approached within distance X triggered it then for those 24 hours it is a trap.</p><p></p><p>Easy, simple, and not counterintuitive like 'it is a trap if this switch is up and not a trap if this switch is down.. even though the trigger is exactly the same either way'</p></blockquote><p></p>
[QUOTE="Scion, post: 1624911, member: 5777"] Very similar, since it 'is' the triggering component as you have said. The actual final effect is unimportant however, the trigger makes the trap. Unimportant. If you are invisible so that a seeing eye trap cannot detect you and fry you does that make the trap not a trap any longer? If it summons/gates the Monster Of Doom (tm) to come and destroy you does that make it not a trap? What if you take damage from loud sounds? The alarm spell can make a loud sound, it damages you, it acted upon you. Also unimportant, having a physical component is not required for it to be a trap. I will quote from the srd: Spike growth and spike stones, however, create magic traps against which Disable Device checks do not succeed. See the individual spell descriptions for details. Also unimportant, it could very well be that it simply cannot be disarmed, but it is still a trap. I dont care if it can be disarmed or not, it is still a trap. The core books dont say that every sappling tree can be made into a trap either, but we all know it is true. If a spell is set up in such a way as to be a trap, then it is a trap. If someone could cast a delayed fireball that lasted for 24 hours, during which time anyone who approached within distance X triggered it then for those 24 hours it is a trap. Easy, simple, and not counterintuitive like 'it is a trap if this switch is up and not a trap if this switch is down.. even though the trigger is exactly the same either way' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues and the Alarm Spell
Top