Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues and the Alarm Spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgbrowning" data-source="post: 1624984" data-attributes="member: 5724"><p>True, the bell effect (be it audible or inaudible) does no damage to the triggerer. But that's the same as a holy water trap would do no damage to any non-undead/non-evilish type creature or a fireball trap does no damage to one immune to fire, or an arrow trap does not damage to a creature immune to piercing weapons. Yet holy water, fireball, and arrow traps are most definitely traps.</p><p></p><p></p><p></p><p>A disableable component is not required to disable a magical trap. Ala <em>permanent images</em> ala <em>fire trap.</em></p><p></p><p></p><p></p><p>Neither does <em>permanant images</em> although the DMG explictly states it can be used as a trap. Hell, the DMG explictly states that it can be used as a <strong>trap</strong> that <strong>confuses.</strong> Which also doesn't fit your definition of trap having to cause direct harm. <em>Sepia snake sigil</em> also isn't stated to be a spell trap but it's listed as a CR 4 trap in the DMG.</p><p></p><p>This is why I think the DMG lists how to deal with spell traps, because not all spell traps will have the spell trap discription in their text.</p><p></p><p></p><p></p><p>Points rebutted, and to restate.</p><p></p><p>1. A <em>fireball</em> trap does no damage to a creature immune to fire, yet is most definitely a trap per the DMG. Traps are not required to harm to be traps. Traps are not even required to be able to potentially harm in order to be a trap. <em>Sepia snake sigil</em> does no harm. Or, at least no more harm than what an <em>alarm</em> does. :\ </p><p>2. A <em>permanent images</em>) trap per the DMG has no stated physical component to disable. A <em>Fire Trap</em> per the PHB has no stated physical component to disable.</p><p></p><p>And as a point of interest, a <em>firetrap</em> is described as a ward. Alarm is described as a ward as well.</p><p></p><p>3. The <em>permanent image</em> spell does not state it is a spell trap. <em>sepia snake sigil</em> is listed as a CR 4 trap in the DMG yet it also isn't stated to be a spell trap in its discription.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1624984, member: 5724"] True, the bell effect (be it audible or inaudible) does no damage to the triggerer. But that's the same as a holy water trap would do no damage to any non-undead/non-evilish type creature or a fireball trap does no damage to one immune to fire, or an arrow trap does not damage to a creature immune to piercing weapons. Yet holy water, fireball, and arrow traps are most definitely traps. A disableable component is not required to disable a magical trap. Ala [i]permanent images[/i] ala [i]fire trap.[/i] Neither does [i]permanant images[/i] although the DMG explictly states it can be used as a trap. Hell, the DMG explictly states that it can be used as a [b]trap[/b] that [b]confuses.[/b] Which also doesn't fit your definition of trap having to cause direct harm. [i]Sepia snake sigil[/i] also isn't stated to be a spell trap but it's listed as a CR 4 trap in the DMG. This is why I think the DMG lists how to deal with spell traps, because not all spell traps will have the spell trap discription in their text. Points rebutted, and to restate. 1. A [i]fireball[/i] trap does no damage to a creature immune to fire, yet is most definitely a trap per the DMG. Traps are not required to harm to be traps. Traps are not even required to be able to potentially harm in order to be a trap. [i]Sepia snake sigil[/i] does no harm. Or, at least no more harm than what an [i]alarm[/i] does. :\ 2. A [i]permanent images[/i]) trap per the DMG has no stated physical component to disable. A [i]Fire Trap[/i] per the PHB has no stated physical component to disable. And as a point of interest, a [i]firetrap[/i] is described as a ward. Alarm is described as a ward as well. 3. The [i]permanent image[/i] spell does not state it is a spell trap. [i]sepia snake sigil[/i] is listed as a CR 4 trap in the DMG yet it also isn't stated to be a spell trap in its discription. joe b. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues and the Alarm Spell
Top