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General Tabletop Discussion
*Pathfinder & Starfinder
Rogues and the Alarm Spell
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<blockquote data-quote="Old Gumphrey" data-source="post: 1625027" data-attributes="member: 12872"><p>I'll chip in with the correct majority and say that <em>alarm</em> is definitely a trap. It meets the dictionary definition of 'trap', and can also align with the D&D definition of a trap. I have my 3.5 DMG open to page 68 where it discusses "elements of a trap". From the DMG:</p><p></p><p>"All traps - mechanical or magical - have the following elements:</p><p></p><p>Trigger - Yep. Proximity.</p><p></p><p>Reset - No Reset, one of the 4 options.</p><p></p><p>Bypass (optional) - None.</p><p></p><p>Search/Disable DC - Magic Trap, 26.</p><p></p><p>Attack Bonus/Saving Throw - "Occasionally a trap will use both of these options, or <strong>neither</strong>."</p><p></p><p>Damage/Effect - Yes, there is absolutely an effect. The effect is that the spell's caster is alterted to an intruder's presence. This meets all definitions of the word 'effect'.</p><p></p><p>Challenge Rating - According to the tables on pages 74 and 75, I've come up with 3.</p><p></p><p>I think it's pretty safe to say that an alarm spell is a trap. Now the question is, can you disarm it? I would say yes, using the RAW, they can. From the DMG: "Magic traps may be disarmed by a rogue (and only a rogue) with a successful Disable Device check (DC 25 + spell level).</p><p></p><p>This seems pretty clear to me, I don't know what all the fuss is about.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 1625027, member: 12872"] I'll chip in with the correct majority and say that [i]alarm[/i] is definitely a trap. It meets the dictionary definition of 'trap', and can also align with the D&D definition of a trap. I have my 3.5 DMG open to page 68 where it discusses "elements of a trap". From the DMG: "All traps - mechanical or magical - have the following elements: Trigger - Yep. Proximity. Reset - No Reset, one of the 4 options. Bypass (optional) - None. Search/Disable DC - Magic Trap, 26. Attack Bonus/Saving Throw - "Occasionally a trap will use both of these options, or [b]neither[/b]." Damage/Effect - Yes, there is absolutely an effect. The effect is that the spell's caster is alterted to an intruder's presence. This meets all definitions of the word 'effect'. Challenge Rating - According to the tables on pages 74 and 75, I've come up with 3. I think it's pretty safe to say that an alarm spell is a trap. Now the question is, can you disarm it? I would say yes, using the RAW, they can. From the DMG: "Magic traps may be disarmed by a rogue (and only a rogue) with a successful Disable Device check (DC 25 + spell level). This seems pretty clear to me, I don't know what all the fuss is about. [/QUOTE]
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Rogues and the Alarm Spell
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