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Rogues and the Alarm Spell
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<blockquote data-quote="Tessarael" data-source="post: 1625709" data-attributes="member: 12909"><p>Note that the anti-magic field is not triggered - it is permanently present. Traps have a trigger. That said, if the party is searching they will find the anti-magic field, and they'll find it before they all fall into the pit (they may find it by one of them falling as he wanders into the area).</p><p></p><p>Another thing to note is from the SRD description of the Search skill: "Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells."</p><p></p><p>This seems to imply that a Rogue with the search skill can find an abjuration spell. Whether that spell be Alarm or Antimagic Field. So I will argue that a Rogue can find an Alarm spell's area before triggering it.</p><p></p><p>Now can a Rogue disable an Alarm spell? As written, there is no Disable Device DC on Alarm. Many people argue that's a mistake, and I am inclined to agree with them. However, strictly according to the rules, I think Thanee is right: it walks like a trap, it quacks like a trap, but it doesn't have a trap label so the warranty is void and you can't disable it. </p><p></p><p>Also note the SRD description of Disable Device. "Spike growth and spike stones, however, create magic traps against which Disable Device checks do not succeed." It's entirely possible that Alarm simply cannot be disabled. However, one could of course avoid the affected area.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1625709, member: 12909"] Note that the anti-magic field is not triggered - it is permanently present. Traps have a trigger. That said, if the party is searching they will find the anti-magic field, and they'll find it before they all fall into the pit (they may find it by one of them falling as he wanders into the area). Another thing to note is from the SRD description of the Search skill: "Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells." This seems to imply that a Rogue with the search skill can find an abjuration spell. Whether that spell be Alarm or Antimagic Field. So I will argue that a Rogue can find an Alarm spell's area before triggering it. Now can a Rogue disable an Alarm spell? As written, there is no Disable Device DC on Alarm. Many people argue that's a mistake, and I am inclined to agree with them. However, strictly according to the rules, I think Thanee is right: it walks like a trap, it quacks like a trap, but it doesn't have a trap label so the warranty is void and you can't disable it. Also note the SRD description of Disable Device. "Spike growth and spike stones, however, create magic traps against which Disable Device checks do not succeed." It's entirely possible that Alarm simply cannot be disabled. However, one could of course avoid the affected area. [/QUOTE]
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