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*Pathfinder & Starfinder
Rogues and the Alarm Spell
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<blockquote data-quote="rrealm" data-source="post: 1628784" data-attributes="member: 20630"><p>I would have to agree with those that say <em>Alarm</em> is a trap and it can be detected. It should be a trap because it does have (to quote Thanee) “<em>a trigger and it does something, which is usually bad for you. Detection is something I consider pretty bad for a rogue.</em>” The effect potentially alerts someone of one’s presence via a loud auditable noise or a mental pinging in someone’s head who is then in turn going to react appropriately.</p><p></p><p>And since it has been determined that rogues can find fluctuations of alteration magic, they should be able to detect the presence of an <em>Alarm</em> spell however, I see no reason why a rogue can use his or her disable devise skill to bypass it. After all, there is no physical (or ethereal) remnants of the spell like there is in the case of most glyphs or “typical” physical traps such as bells tied to string, buckets above doors, or carefully placed hairs or threads attached to door frames. </p><p></p><p>A rogue cannot bypass every trap in the game simply because he or she is a rogue. The only way I see to bypass a given <em>Alarm</em> spell is to A) obtain the correct password by interrogating the caster, B) guess a password – though you only get one chance and if you fail, the alarm is sprung, C) cast a <em>Dispel Magic</em> spell and target the area, or D) wait for the <em>Alarm</em> to wear off (provided it does not have a permanency spell on it).</p></blockquote><p></p>
[QUOTE="rrealm, post: 1628784, member: 20630"] I would have to agree with those that say [I]Alarm[/I] is a trap and it can be detected. It should be a trap because it does have (to quote Thanee) “[I]a trigger and it does something, which is usually bad for you. Detection is something I consider pretty bad for a rogue.[/I]” The effect potentially alerts someone of one’s presence via a loud auditable noise or a mental pinging in someone’s head who is then in turn going to react appropriately. And since it has been determined that rogues can find fluctuations of alteration magic, they should be able to detect the presence of an [I]Alarm[/I] spell however, I see no reason why a rogue can use his or her disable devise skill to bypass it. After all, there is no physical (or ethereal) remnants of the spell like there is in the case of most glyphs or “typical” physical traps such as bells tied to string, buckets above doors, or carefully placed hairs or threads attached to door frames. A rogue cannot bypass every trap in the game simply because he or she is a rogue. The only way I see to bypass a given [I]Alarm[/I] spell is to A) obtain the correct password by interrogating the caster, B) guess a password – though you only get one chance and if you fail, the alarm is sprung, C) cast a [I]Dispel Magic[/I] spell and target the area, or D) wait for the [I]Alarm[/I] to wear off (provided it does not have a permanency spell on it). [/QUOTE]
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Rogues and the Alarm Spell
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