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*Pathfinder & Starfinder
Rogues and the Alarm Spell
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<blockquote data-quote="rrealm" data-source="post: 1632074" data-attributes="member: 20630"><p>I'll go with the idea of a rogue having the capability of moving in such a fashion to not set off the spell similar to narrowly avoiding “abjuration lazers” for lack of a better phrase. I’m still not certain I would allow a rogue to disable it but I would allow a rogue to walk through the affected area. I also would go with the idea of allowing the rogue’s party to pass through the affected area provided the rogue made the DD check by +10.</p></blockquote><p></p>
[QUOTE="rrealm, post: 1632074, member: 20630"] I'll go with the idea of a rogue having the capability of moving in such a fashion to not set off the spell similar to narrowly avoiding “abjuration lazers” for lack of a better phrase. I’m still not certain I would allow a rogue to disable it but I would allow a rogue to walk through the affected area. I also would go with the idea of allowing the rogue’s party to pass through the affected area provided the rogue made the DD check by +10. [/QUOTE]
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Rogues and the Alarm Spell
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