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Rogues and traps and their reason for existing...
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<blockquote data-quote="Trickstergod" data-source="post: 1165960" data-attributes="member: 10825"><p>Which actually goes along with my point, to a degree. Non-lethal traps are fine. However, most of the time I've seen somebody activating an alarm system of some sort, it's because they screwed up the numbers or the like - which is what drew my attention to it in the first place, while they were grumbling to themselves about getting it right, and possibly having to give somebody a call. </p><p></p><p>I'm just drawn back to the Yuan-Ti temple in Icewind Dale II. I just kind of shook my head and rolled my eyes at all the traps there, and just where they were placed, considering the number of people who constantly passed through those areas. It was the difficult to by-pass, instant death (or near enough), crushing wall trap placed within the one hallway necessary to move between the living quarters and the temple that particularly got to me. </p><p></p><p>Ahh well.</p><p></p><p>Not a fan of traps. My sense of fun is immediately diminished whenever I can sit up and shout out "That's stupid!" and can point out why. </p><p></p><p>As for the mines, well, there's some point in that, but I generally don't believe the mines are placed where you intend to advance, so much as you expect other people to. That, or they're placed in such a fashion to direct an enemy to a more defensible point that also serves as a safe path through the minefield for when you need to get through it. But, military tactics isn't quite my schtick most of the time.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1165960, member: 10825"] Which actually goes along with my point, to a degree. Non-lethal traps are fine. However, most of the time I've seen somebody activating an alarm system of some sort, it's because they screwed up the numbers or the like - which is what drew my attention to it in the first place, while they were grumbling to themselves about getting it right, and possibly having to give somebody a call. I'm just drawn back to the Yuan-Ti temple in Icewind Dale II. I just kind of shook my head and rolled my eyes at all the traps there, and just where they were placed, considering the number of people who constantly passed through those areas. It was the difficult to by-pass, instant death (or near enough), crushing wall trap placed within the one hallway necessary to move between the living quarters and the temple that particularly got to me. Ahh well. Not a fan of traps. My sense of fun is immediately diminished whenever I can sit up and shout out "That's stupid!" and can point out why. As for the mines, well, there's some point in that, but I generally don't believe the mines are placed where you intend to advance, so much as you expect other people to. That, or they're placed in such a fashion to direct an enemy to a more defensible point that also serves as a safe path through the minefield for when you need to get through it. But, military tactics isn't quite my schtick most of the time. [/QUOTE]
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