Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues and traps... Searching and Disarming...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amazing Mumford" data-source="post: 4836930" data-attributes="member: 33976"><p>OK, I looked around and didn't see this particular topic here so I apologize if it has already been covered. I want to clarify Detecting Traps, just to make sure it's supposed to work the way our group thinks it does.</p><p> </p><p>First of all, a Rogue does have the option to Take 20 on his Search skill, correct? Assuming, of course, he/she has the time and isn't under duress. Just wanted to make sure this was true, because it seems like a PC with just a few levels of Rogue can have a <u>very</u> decent result on a Take 20, rendering many traps pretty easily detectable. Now mind you, the party Rogue is not the type who searches every 5' of movement in every room or down every hallway, but he's pretty good when it comes to doors and chests and stuff, especially when objects/things are particularly mentioned (i.e. the hallway is described with certain features rather than it being "just a regular hallway")</p><p> </p><p>And here's where the second clarification comes in-- the PC's were in a metal hallway, which was described as having star-shaped diagrams down the length of it. At the end of the hall is a (false) door, and attempts to pick lock or force open this door triggered the trap. Spears thrust out of the star-shaped emblems all up and down the hall. Here's my question-- would the Search skill reveal the fact that a trap exists no matter where the skill was attempted down this particular hallway? Or would it only reveal that a trap exists if the door itself was checked? To put it another way, can you detect a trap at both the location where the trap is triggered and where the effects happen? I understand this is a lot easier, say, on a trapped treasure chest that triggers a trap when it's opened; but what about if for example a pressure plate stepped on triggers a portcullis to come down 50 or so feet away? Would the Rogue then in essence get 2 chances to detect the trap, at the effect point AND the activation point?</p><p> </p><p>And I guess I might as well ask, can the Rogue use Disable Device at either the effect or the activation point to successfully disarm the trap?? For example in my first example, if the Rogue's Search revealed a trap coming from the star-shaped emblem on the wall, can the Rogue use Disable Device to disable the whole trap right there? Or would it work on only that particular emblem, and the Rogue would have to use Disable Device on all the star-shaped emblems to take care of all of them? Or can the Rogue only disable the trap at it's source, the trigger point (in this case the false door)?</p><p> </p><p>I definitely appreciate your input on this...</p></blockquote><p></p>
[QUOTE="Amazing Mumford, post: 4836930, member: 33976"] OK, I looked around and didn't see this particular topic here so I apologize if it has already been covered. I want to clarify Detecting Traps, just to make sure it's supposed to work the way our group thinks it does. First of all, a Rogue does have the option to Take 20 on his Search skill, correct? Assuming, of course, he/she has the time and isn't under duress. Just wanted to make sure this was true, because it seems like a PC with just a few levels of Rogue can have a [U]very[/U] decent result on a Take 20, rendering many traps pretty easily detectable. Now mind you, the party Rogue is not the type who searches every 5' of movement in every room or down every hallway, but he's pretty good when it comes to doors and chests and stuff, especially when objects/things are particularly mentioned (i.e. the hallway is described with certain features rather than it being "just a regular hallway") And here's where the second clarification comes in-- the PC's were in a metal hallway, which was described as having star-shaped diagrams down the length of it. At the end of the hall is a (false) door, and attempts to pick lock or force open this door triggered the trap. Spears thrust out of the star-shaped emblems all up and down the hall. Here's my question-- would the Search skill reveal the fact that a trap exists no matter where the skill was attempted down this particular hallway? Or would it only reveal that a trap exists if the door itself was checked? To put it another way, can you detect a trap at both the location where the trap is triggered and where the effects happen? I understand this is a lot easier, say, on a trapped treasure chest that triggers a trap when it's opened; but what about if for example a pressure plate stepped on triggers a portcullis to come down 50 or so feet away? Would the Rogue then in essence get 2 chances to detect the trap, at the effect point AND the activation point? And I guess I might as well ask, can the Rogue use Disable Device at either the effect or the activation point to successfully disarm the trap?? For example in my first example, if the Rogue's Search revealed a trap coming from the star-shaped emblem on the wall, can the Rogue use Disable Device to disable the whole trap right there? Or would it work on only that particular emblem, and the Rogue would have to use Disable Device on all the star-shaped emblems to take care of all of them? Or can the Rogue only disable the trap at it's source, the trigger point (in this case the false door)? I definitely appreciate your input on this... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues and traps... Searching and Disarming...
Top