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Rogues and traps... Searching and Disarming...
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<blockquote data-quote="MichaelK" data-source="post: 4837914" data-attributes="member: 60635"><p>I've been doing some thinking about this myself recently. </p><p> </p><p></p><p></p><p>If they're willing to spend 2 minutes, yes. It seems like a good idea when you spot the treasure sitting on a plinth or a heavily reinforced door to take 2 minutes out of your schedule to check for any traps.</p><p></p><p>Don't forget aid other if anyone else in the group has trapfinding (or in some circumstances stonecunning). Anyone who has dipped into rogue who doesn't think their search is high enough to search themselves should aid other. (see page 10 rules compendium).</p><p></p><p></p><p></p><p>If you're going slowly you can assume that they'll find all the traps. It's when you try rush that traps can surprise you out of nowhere.</p><p></p><p>Also remember that the search check is just the apetiser. Disable Device is the main course.</p><p></p><p></p><p></p><p>(The following is merely my own personal opinion, which I value highly but others may not).</p><p></p><p>You can detect a trap when searching any square that the trap interacts with, be it the trigger or the effect. At DM discretion you may also be able to detect it at any square between the two points if it is logical that a mechanism would extend between them. This is one of the disadvantages that creating a trap with multiple points of activity.</p><p></p><p></p><p></p><p>Yes. Think of it this way....</p><p></p><p>If I'm in a room with a lightswitch and a lightbulb it's easy to spot one and deduce the other must be around. If I'm in a room with just a touch activated lamp I might miss it a bit more easily.</p><p></p><p></p><p></p><p>Yes.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4837914, member: 60635"] I've been doing some thinking about this myself recently. If they're willing to spend 2 minutes, yes. It seems like a good idea when you spot the treasure sitting on a plinth or a heavily reinforced door to take 2 minutes out of your schedule to check for any traps. Don't forget aid other if anyone else in the group has trapfinding (or in some circumstances stonecunning). Anyone who has dipped into rogue who doesn't think their search is high enough to search themselves should aid other. (see page 10 rules compendium). If you're going slowly you can assume that they'll find all the traps. It's when you try rush that traps can surprise you out of nowhere. Also remember that the search check is just the apetiser. Disable Device is the main course. (The following is merely my own personal opinion, which I value highly but others may not). You can detect a trap when searching any square that the trap interacts with, be it the trigger or the effect. At DM discretion you may also be able to detect it at any square between the two points if it is logical that a mechanism would extend between them. This is one of the disadvantages that creating a trap with multiple points of activity. Yes. Think of it this way.... If I'm in a room with a lightswitch and a lightbulb it's easy to spot one and deduce the other must be around. If I'm in a room with just a touch activated lamp I might miss it a bit more easily. Yes. [/QUOTE]
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