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Rogues and traps... Searching and Disarming...
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<blockquote data-quote="Vegepygmy" data-source="post: 4838380" data-attributes="member: 40109"><p>Well, then 'nuff said. I hope I didn't come off as too much of a jerk. I happen to be a big fan of the Take 10/20 mechanics, so I can easily overreact to people who don't share my enthusiasm. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p> </p><p>Actually, if you read the Swim skill description, you'll see that: "You can't take 10 on a Swim check in stormy water, even if you aren't otherwise being threatened or distracted."</p><p> </p><p>Which only goes to reinforce my point: the rules don't normally treat inherently dangerous activities as "being threatened or distracted." (Those that do are specifically called out.) That's what I like about the Take 10 rules. I frickin' <em>hate</em> when I've maxed my ranks in a skill, and otherwise created my character to be good at something (whether it be swimming, climbing, jumping, or whatever), yet when I actually try to do what that character should be reasonably competent at doing, I roll a natural 1 and fail embarrassingly. The Take 10 rules ensure that <em>that</em> doesn't happen, and the only time my competent character fails is when (1) the task is difficult even for him, or (2) there's an obviously good reason he might screw up.</p><p> </p><p>Some people prefer more randomness, though, or just like rolling dice. And that's cool. I don't mind if they don't play by the RAW. I just get annoyed when they <em>misstate</em> the RAW. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 4838380, member: 40109"] Well, then 'nuff said. I hope I didn't come off as too much of a jerk. I happen to be a big fan of the Take 10/20 mechanics, so I can easily overreact to people who don't share my enthusiasm. :heh: Actually, if you read the Swim skill description, you'll see that: "You can't take 10 on a Swim check in stormy water, even if you aren't otherwise being threatened or distracted." Which only goes to reinforce my point: the rules don't normally treat inherently dangerous activities as "being threatened or distracted." (Those that do are specifically called out.) That's what I like about the Take 10 rules. I frickin' [I]hate[/I] when I've maxed my ranks in a skill, and otherwise created my character to be good at something (whether it be swimming, climbing, jumping, or whatever), yet when I actually try to do what that character should be reasonably competent at doing, I roll a natural 1 and fail embarrassingly. The Take 10 rules ensure that [I]that[/I] doesn't happen, and the only time my competent character fails is when (1) the task is difficult even for him, or (2) there's an obviously good reason he might screw up. Some people prefer more randomness, though, or just like rolling dice. And that's cool. I don't mind if they don't play by the RAW. I just get annoyed when they [I]misstate[/I] the RAW. :) [/QUOTE]
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