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Rogues are Awesome. Is it the Tasha's Effect?
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<blockquote data-quote="Bacon Bits" data-source="post: 8181467" data-attributes="member: 6777737"><p>I think rogue is the best overall class design in all of 5e. They have potent abilities with real limitations. They require meaningful decisions during character creation and during actual play. They gain abilities at every tier of play that are relevant and potent at that tier, a feat that very few classes manage to accomplish, even some spellcasters. I wish more classes were as evenly and appropriately designed as rogue.</p><p></p><p>I don't think Tasha's really affects rogue much at all. I like Steady Aim in as much as it codifies that the stupid halfling tricks with Naturally Stealthy and hiding in the same spot over and over and over is pretty explicitly not mechanically broken. It means I, as a DM, have no problem telling my players that hiding in the same spot over and over and jumping out to shoot every single round in exactly the same way doesn't necessarily give the same mechanical benefit over and over and over. They should instead use this other mechanical option that confers basically the same benefit because I'm tired of picking up the shattered remains of my suspension of disbelief at the end of their combat turns. I'm happy to report that NPCs do, indeed, understand the concept of object permanence, have memories moderately longer than that of a goldfish, and will in fact learn to watch for the halfling who has to reveal themselves to fire a shot.</p><p></p><p>I still believe that green flame blade and booming blade are overrated. They look quite potent on paper, but in actual play they're often relatively mediocre. They are better on rogues than most other classes, but I still would never take both cantrips on the same character.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8181467, member: 6777737"] I think rogue is the best overall class design in all of 5e. They have potent abilities with real limitations. They require meaningful decisions during character creation and during actual play. They gain abilities at every tier of play that are relevant and potent at that tier, a feat that very few classes manage to accomplish, even some spellcasters. I wish more classes were as evenly and appropriately designed as rogue. I don't think Tasha's really affects rogue much at all. I like Steady Aim in as much as it codifies that the stupid halfling tricks with Naturally Stealthy and hiding in the same spot over and over and over is pretty explicitly not mechanically broken. It means I, as a DM, have no problem telling my players that hiding in the same spot over and over and jumping out to shoot every single round in exactly the same way doesn't necessarily give the same mechanical benefit over and over and over. They should instead use this other mechanical option that confers basically the same benefit because I'm tired of picking up the shattered remains of my suspension of disbelief at the end of their combat turns. I'm happy to report that NPCs do, indeed, understand the concept of object permanence, have memories moderately longer than that of a goldfish, and will in fact learn to watch for the halfling who has to reveal themselves to fire a shot. I still believe that green flame blade and booming blade are overrated. They look quite potent on paper, but in actual play they're often relatively mediocre. They are better on rogues than most other classes, but I still would never take both cantrips on the same character. [/QUOTE]
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Rogues are Awesome. Is it the Tasha's Effect?
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