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General Tabletop Discussion
*Dungeons & Dragons
Rogues are Awesome. Is it the Tasha's Effect?
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<blockquote data-quote="Mistwell" data-source="post: 8185470" data-attributes="member: 2525"><p>I am not white rooming it, I play an arcane trickster with green flame blade, booming blade, a familiar, and the steady aim ability. I started with two weapon fighting but shifted to rapier because it meaningfully increased my damage output after only a few levels. No fighter levels, and we're not at high level and nowhere close to being 10th level. I don't miss very often because it's relatively easy to get advantage with a familiar or steady aim or something else like faerie fire. </p><p></p><p>I know there are charts which show that holds for most games on average, factoring in chances to hit and damage and even crit chances. I am pretty sure you guys have underestimated the scaling damage of the cantrips and overestimated the chances of missing. It's a rogue after all, which means not very multi-attribute-dependent and fully able to focus on dex.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8185470, member: 2525"] I am not white rooming it, I play an arcane trickster with green flame blade, booming blade, a familiar, and the steady aim ability. I started with two weapon fighting but shifted to rapier because it meaningfully increased my damage output after only a few levels. No fighter levels, and we're not at high level and nowhere close to being 10th level. I don't miss very often because it's relatively easy to get advantage with a familiar or steady aim or something else like faerie fire. I know there are charts which show that holds for most games on average, factoring in chances to hit and damage and even crit chances. I am pretty sure you guys have underestimated the scaling damage of the cantrips and overestimated the chances of missing. It's a rogue after all, which means not very multi-attribute-dependent and fully able to focus on dex. [/QUOTE]
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Community
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Rogues are Awesome. Is it the Tasha's Effect?
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