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Rogues are Awesome. Is it the Tasha's Effect?
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<blockquote data-quote="fearsomepirate" data-source="post: 8199133" data-attributes="member: 7021420"><p>Also from the PHB:</p><p></p><p>"If you are hidden–both unseen and unheard–<strong>when you make an attack</strong>, you give away your location <strong>when the attack hits or misses</strong>."</p><p></p><p>5e's combat system is, like everything else in the game, not very granular; it does not, for example, break down a weapon attack into separate "preparation" and "striking" components. Drawing an arrow out of the quiver, nocking it, aiming, and loosing are all part of the attack. You can even add "drawing the weapon" to an attack at times.</p><p></p><p>In a granular system, we could break down precisely how long this process is, and whether a creature has time to react to it in order to properly raise his shield, gain facing angle, etc. But 5e just waves all of that away. The parsing (and haggling over) precise timing cuts two ways. The creature is not able to do anything to the player until after hitting or missing is resolved, but <em>neither can the player insist that he somehow did everything extra quickly and can work in a second attack or bonus action</em>.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8199133, member: 7021420"] Also from the PHB: "If you are hidden–both unseen and unheard–[B]when you make an attack[/B], you give away your location [B]when the attack hits or misses[/B]." 5e's combat system is, like everything else in the game, not very granular; it does not, for example, break down a weapon attack into separate "preparation" and "striking" components. Drawing an arrow out of the quiver, nocking it, aiming, and loosing are all part of the attack. You can even add "drawing the weapon" to an attack at times. In a granular system, we could break down precisely how long this process is, and whether a creature has time to react to it in order to properly raise his shield, gain facing angle, etc. But 5e just waves all of that away. The parsing (and haggling over) precise timing cuts two ways. The creature is not able to do anything to the player until after hitting or missing is resolved, but [I]neither can the player insist that he somehow did everything extra quickly and can work in a second attack or bonus action[/I]. [/QUOTE]
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Rogues are Awesome. Is it the Tasha's Effect?
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