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Rogues are Awesome. Is it the Tasha's Effect?
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<blockquote data-quote="Don Durito" data-source="post: 8199276" data-attributes="member: 6687260"><p>Really the practical elements of the rogue are this.</p><p></p><p>1) Without sneak attack the rogue is weak. It's not so bad at low levels, but by mid levels they're comically weak.</p><p>2) By mid levels even with sneak attack they're nothing extraordinary. They're about equal to the average adamage of a Fighter or Paladin who is not doing a nova.</p><p></p><p>Basically, the corollary of this is the rogue needs advantage. How difficult this is depends on the GM. Most of the time, in my experience, this plays out in fairly simple terms. Eg. The Arcane Trickster's familiar does the help action every turn.</p><p></p><p>Basically, if Advantage is too hard to get, then the rogue is frustrating. It's not much fun if you have to be clever just to get up to par. If Advantage is too easy, then the rogue is boring - it's just single target damage every round until the end of time.</p><p></p><p>So basically, the purpose of sneak attack is to make something dull mildly interesting by making it necessary to explain it every round.</p><p></p><p>You could probably just square the whole thing by saying the rogue gets advantage every round so long as they can provide a brief description of how they do it - and they're not allowed to do it the same way twice. Just bypass rules and ruling altogether.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8199276, member: 6687260"] Really the practical elements of the rogue are this. 1) Without sneak attack the rogue is weak. It's not so bad at low levels, but by mid levels they're comically weak. 2) By mid levels even with sneak attack they're nothing extraordinary. They're about equal to the average adamage of a Fighter or Paladin who is not doing a nova. Basically, the corollary of this is the rogue needs advantage. How difficult this is depends on the GM. Most of the time, in my experience, this plays out in fairly simple terms. Eg. The Arcane Trickster's familiar does the help action every turn. Basically, if Advantage is too hard to get, then the rogue is frustrating. It's not much fun if you have to be clever just to get up to par. If Advantage is too easy, then the rogue is boring - it's just single target damage every round until the end of time. So basically, the purpose of sneak attack is to make something dull mildly interesting by making it necessary to explain it every round. You could probably just square the whole thing by saying the rogue gets advantage every round so long as they can provide a brief description of how they do it - and they're not allowed to do it the same way twice. Just bypass rules and ruling altogether. [/QUOTE]
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Rogues are Awesome. Is it the Tasha's Effect?
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