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General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning action: Double dash, etc.
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<blockquote data-quote="d20knight" data-source="post: 6616274" data-attributes="member: 6689538"><p>Game-wise, unless I am sorely mistaken, Rogues have never been thematically/historically been the class with the 'fast movement speed' shtick. And I will understand why other DM's will interpret it differently. I just don't think Rogues have thematically needed anything else aside from backstabby-stabbity, skill monkeyness, and shenanigans.</p><p></p><p>The new rogue is a good representative of the thief/rogue of previous edition. The triple dash --- while built into the 3rd edition as full round run, was never exclusively a Rogue's ability. </p><p></p><p>But hey. I'm just one guy, who thinks about what an ability was intending it to do. </p><p></p><p>I am sensing a lot of love for the triple dash. I just don't see it - in game history, intent, and flavor.</p><p></p><p>I still stand behind the ruling - Bonus Action: Dash does not stack on Dash. Rogues never needed it. Flavor from previous edition? Didn't see it either. Intent -- this is where I am not clear. But all I am asking for is that IF a DM rules to go against the stacking - you give them their due, and understand why they did it. Implement it at your own game table, or find another DM - it's fine really. Just respect the guy that rules contrary to stacking.</p><p></p><p>If your DM allows it - I'm happy for you. If your DM does not - at least I can say I understand why he did it. That's all it really is.</p><p></p><p>DM'ng and RPG's very nature is subject to individual interpretations.</p></blockquote><p></p>
[QUOTE="d20knight, post: 6616274, member: 6689538"] Game-wise, unless I am sorely mistaken, Rogues have never been thematically/historically been the class with the 'fast movement speed' shtick. And I will understand why other DM's will interpret it differently. I just don't think Rogues have thematically needed anything else aside from backstabby-stabbity, skill monkeyness, and shenanigans. The new rogue is a good representative of the thief/rogue of previous edition. The triple dash --- while built into the 3rd edition as full round run, was never exclusively a Rogue's ability. But hey. I'm just one guy, who thinks about what an ability was intending it to do. I am sensing a lot of love for the triple dash. I just don't see it - in game history, intent, and flavor. I still stand behind the ruling - Bonus Action: Dash does not stack on Dash. Rogues never needed it. Flavor from previous edition? Didn't see it either. Intent -- this is where I am not clear. But all I am asking for is that IF a DM rules to go against the stacking - you give them their due, and understand why they did it. Implement it at your own game table, or find another DM - it's fine really. Just respect the guy that rules contrary to stacking. If your DM allows it - I'm happy for you. If your DM does not - at least I can say I understand why he did it. That's all it really is. DM'ng and RPG's very nature is subject to individual interpretations. [/QUOTE]
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