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General Tabletop Discussion
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Rogue's Cunning action: Double dash, etc.
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<blockquote data-quote="The Crimson Binome" data-source="post: 6616651" data-attributes="member: 6775031"><p>In the older versions of the game, back before backstab was a reliable ability, your movement speed was <em>severely</em> hindered by any sort of medium or heavy armor. The thief <em>was</em> faster than the fighter, but primarily for this reason. Note that heavy armor in 5E does not provide <em>any</em> penalty to movement speed.</p><p></p><p>Similarly, back in the day, there was a huge difference between a d8 longsword and a d12 greataxe. Sure, it's only an average of two points, but you weren't adding much from Strength (if anything) and there weren't really many ways to increase your damage. In later editions, those two points of damage are less meaningful in light of the +5 from Strength that every fighter is expected to end up with, so they needed a different mechanic in order to represent the damage-dealing disparity of the two weapons. In 3.5 and 5E, that difference comes in the form of Power Attack - a different mechanic, intended to better reinforce the old trope in light of new realities.</p><p></p><p>Which is the point of the Rogue's ability to Double Dash - to better reinforce the old trope, in light of new realities.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6616651, member: 6775031"] In the older versions of the game, back before backstab was a reliable ability, your movement speed was [I]severely[/I] hindered by any sort of medium or heavy armor. The thief [I]was[/I] faster than the fighter, but primarily for this reason. Note that heavy armor in 5E does not provide [I]any[/I] penalty to movement speed. Similarly, back in the day, there was a huge difference between a d8 longsword and a d12 greataxe. Sure, it's only an average of two points, but you weren't adding much from Strength (if anything) and there weren't really many ways to increase your damage. In later editions, those two points of damage are less meaningful in light of the +5 from Strength that every fighter is expected to end up with, so they needed a different mechanic in order to represent the damage-dealing disparity of the two weapons. In 3.5 and 5E, that difference comes in the form of Power Attack - a different mechanic, intended to better reinforce the old trope in light of new realities. Which is the point of the Rogue's ability to Double Dash - to better reinforce the old trope, in light of new realities. [/QUOTE]
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