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Rogue's Cunning action: Double dash, etc.
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<blockquote data-quote="CapnZapp" data-source="post: 6617932" data-attributes="member: 12731"><p>D20Knight, after reading the recent discussion I really think it's best we leave the RAW/RAI angle. </p><p></p><p><strong>You</strong> want your D&D to work a certain way. It is the intent of the rules <strong>according to you</strong>.</p><p></p><p>And know what? <strong>That's perfectly okay!</strong></p><p></p><p><strong>As long as</strong> you communicate your houserules to your players before they choose characters. Please do not expect them to read your intent into the text of the PHB; as you can surmise from this discussion this is not as clear-cut as you might believe or want to believe. </p><p></p><p>I would simply leave out the "the rules text support my position" out of it entirely, and instead simply say <em>"You want to play in my campaign. Great! Here's a short document outlining my tweaks and design choices, please read it before you expect something that isn't there when I'm DM:ing"</em></p><p></p><p>It doesn't have to be complicated. But you should probably say something like "movement speeds as given by the PHB cover combat/initiative situations only; <strong>out of combat, characters move at roughly the same speed</strong>, and chases are instead resolved by <insert short explanation of how you do chase scenes here>"</p><p></p><p>And you need to do it BEFORE a player chooses to play Rogues, Wood Elves and Barbarians. (They might still make these choices, but they need to know your take on movement going in)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6617932, member: 12731"] D20Knight, after reading the recent discussion I really think it's best we leave the RAW/RAI angle. [B]You[/B] want your D&D to work a certain way. It is the intent of the rules [B]according to you[/B]. And know what? [B]That's perfectly okay![/B] [B]As long as[/B] you communicate your houserules to your players before they choose characters. Please do not expect them to read your intent into the text of the PHB; as you can surmise from this discussion this is not as clear-cut as you might believe or want to believe. I would simply leave out the "the rules text support my position" out of it entirely, and instead simply say [I]"You want to play in my campaign. Great! Here's a short document outlining my tweaks and design choices, please read it before you expect something that isn't there when I'm DM:ing"[/I] It doesn't have to be complicated. But you should probably say something like "movement speeds as given by the PHB cover combat/initiative situations only; [B]out of combat, characters move at roughly the same speed[/B], and chases are instead resolved by <insert short explanation of how you do chase scenes here>" And you need to do it BEFORE a player chooses to play Rogues, Wood Elves and Barbarians. (They might still make these choices, but they need to know your take on movement going in) [/QUOTE]
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