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General Tabletop Discussion
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Rogue's Cunning action: Double dash, etc.
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<blockquote data-quote="Saeviomagy" data-source="post: 7096787" data-attributes="member: 5890"><p>Unfortunately the chase mechanics make the median marathon runner (~48 feet/6s for 4 hours) into a superhero compared with a D&D character in absolute peak condition (ie - 20 con is not going to carry you far through the 2392 DC 10 con checks you have to make before you die, let alone before your speed is halved). I find it unlikely that the median marathon runner has a 20 con.</p><p></p><p>You need to be a rogue (with mobility IIRC) to equal the top end marathon runners in speed... and you'll hit that con-check wall much faster because you're using dashes twice as fast.</p><p></p><p>Ideally the chase mechanics (and movement in general) need to add the result of some check to simulate flat-out sprinting. That would let you eliminate the ridiculous die-before-you-run-a-mile chase mechanic, would let you actually have running races that finish with some variety, would let you have some common mechanic that allows you to get better at running without necessarily getting faster at walking, would let you have some gradual penalty for running while encumbered etc etc.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7096787, member: 5890"] Unfortunately the chase mechanics make the median marathon runner (~48 feet/6s for 4 hours) into a superhero compared with a D&D character in absolute peak condition (ie - 20 con is not going to carry you far through the 2392 DC 10 con checks you have to make before you die, let alone before your speed is halved). I find it unlikely that the median marathon runner has a 20 con. You need to be a rogue (with mobility IIRC) to equal the top end marathon runners in speed... and you'll hit that con-check wall much faster because you're using dashes twice as fast. Ideally the chase mechanics (and movement in general) need to add the result of some check to simulate flat-out sprinting. That would let you eliminate the ridiculous die-before-you-run-a-mile chase mechanic, would let you actually have running races that finish with some variety, would let you have some common mechanic that allows you to get better at running without necessarily getting faster at walking, would let you have some gradual penalty for running while encumbered etc etc. [/QUOTE]
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