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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Oofta" data-source="post: 8373684" data-attributes="member: 6801845"><p>The way I run it is that there has to be some kind of cover that gives the rogue an opportunity to hide <em>and</em> it needs to be reasonable that the target doesn't know exactly where the rogue is going to attack from. So if a the rogue just goes around the corner and has to reappear from the exact same corner to get line of sight, it's not going to work. On the other hand, disappear around a corner, climb up and fire from the roof has a chance to work.</p><p></p><p>The idea is kind of a "Fool me once shame on you, fool me twice shame on me." In general attack from a spot will work once but the enemy doesn't forget you exist and they'll be watching if they know where you'll be attacking from. At a certain point the rogue isn't hiding for purposes of gaining advantage as much as getting the benefit of being totally concealed.</p><p></p><p>So it's not going to be available every round, every combat, but should be available on a fairly regular basis. It's not like rogues need advantage, they tend to do plenty of damage in games I've played anyway.</p><p></p><p>EDIT: this is also why I rarely do "dungeon crawls" with small empty rooms only occupied by monsters and a pile o' treasure. I want to give people options to creatively use the environment.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8373684, member: 6801845"] The way I run it is that there has to be some kind of cover that gives the rogue an opportunity to hide [I]and[/I] it needs to be reasonable that the target doesn't know exactly where the rogue is going to attack from. So if a the rogue just goes around the corner and has to reappear from the exact same corner to get line of sight, it's not going to work. On the other hand, disappear around a corner, climb up and fire from the roof has a chance to work. The idea is kind of a "Fool me once shame on you, fool me twice shame on me." In general attack from a spot will work once but the enemy doesn't forget you exist and they'll be watching if they know where you'll be attacking from. At a certain point the rogue isn't hiding for purposes of gaining advantage as much as getting the benefit of being totally concealed. So it's not going to be available every round, every combat, but should be available on a fairly regular basis. It's not like rogues need advantage, they tend to do plenty of damage in games I've played anyway. EDIT: this is also why I rarely do "dungeon crawls" with small empty rooms only occupied by monsters and a pile o' treasure. I want to give people options to creatively use the environment. [/QUOTE]
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Rogue's Cunning Action to Hide: In Combat??
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