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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="ECMO3" data-source="post: 8373807" data-attributes="member: 7030563"><p>The DM makes the rules and there is a wide variance as to how it is applied.</p><p></p><p>That said, it would not be a bonus action for a Rogue if it was only to be used out of combat, moreover search would not be listed as an action because no one could be hidden in combat. To hide RAW the character needs to be completely obscured (halfling, skulker or Wood Elf features notwithstanding). So what was in the room is of great importance.</p><p></p><p>If there was nothing to hide behind and no way to get obscuration than RAW the DM is correct, you can't hide in that room, in combat or out of combat. If there is something to hide behind then you can hide. The player has to be specific here, I duck behind the counterl and hide. He can't just say "I hide". If I were the player I would ask the DM to describe what is in the room specifically.</p><p></p><p>Those statements do not consider the size of what you are hiding behind. Where it becomes difficult is you are on an open plane with one tree. You hide behind the tree. Well ok you are "hidden" but everyone knows where you are in this case. If you are in a room with a 20 foot long changing urtain that is a completely different situation, you duck behind the curtain and could be anywhere behind it if you pass your stealth check (if you fail they know exactly where you are). Third example - you turn invisible, everyone knows where you are until you take the hide action. Once you take it, if you succeed you can be anywhere in the room.</p><p></p><p>Halflings can hide in almost any battle considering their special ability to hide behind a medium creature, also if you are using a grid, this allows them to use this on many squares. Three medium creatures standing in a line on ajacent squares is as good as a 15 foot wall for them and based on angles could give them a 25 foot wide area to hide in the first rank behind the creatures and expanding beyond that. Using the rules in the PHB draw lines from the square the enemy is in and treat the squares creatures are in as a solid wall.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8373807, member: 7030563"] The DM makes the rules and there is a wide variance as to how it is applied. That said, it would not be a bonus action for a Rogue if it was only to be used out of combat, moreover search would not be listed as an action because no one could be hidden in combat. To hide RAW the character needs to be completely obscured (halfling, skulker or Wood Elf features notwithstanding). So what was in the room is of great importance. If there was nothing to hide behind and no way to get obscuration than RAW the DM is correct, you can't hide in that room, in combat or out of combat. If there is something to hide behind then you can hide. The player has to be specific here, I duck behind the counterl and hide. He can't just say "I hide". If I were the player I would ask the DM to describe what is in the room specifically. Those statements do not consider the size of what you are hiding behind. Where it becomes difficult is you are on an open plane with one tree. You hide behind the tree. Well ok you are "hidden" but everyone knows where you are in this case. If you are in a room with a 20 foot long changing urtain that is a completely different situation, you duck behind the curtain and could be anywhere behind it if you pass your stealth check (if you fail they know exactly where you are). Third example - you turn invisible, everyone knows where you are until you take the hide action. Once you take it, if you succeed you can be anywhere in the room. Halflings can hide in almost any battle considering their special ability to hide behind a medium creature, also if you are using a grid, this allows them to use this on many squares. Three medium creatures standing in a line on ajacent squares is as good as a 15 foot wall for them and based on angles could give them a 25 foot wide area to hide in the first rank behind the creatures and expanding beyond that. Using the rules in the PHB draw lines from the square the enemy is in and treat the squares creatures are in as a solid wall. [/QUOTE]
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