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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="jayoungr" data-source="post: 8374128" data-attributes="member: 6702445"><p>Update: I brought some of these matters before the DM, and here was her response:</p><p></p><p>"Well, here's my interpretation/reply to this:</p><p></p><p>"1. I don't care what strangers on forums think about particular rules. I know my game, my group, and the way I want to tell a story. The particulars of game mechanics are less important than telling a seamless story that's immersive, imo.</p><p></p><p>"2. The idea that a rogue in the in the middle of a combat can suddenly John Cena away from view is ridiculous in a physics sense. The Oni you were fighting is larger and can see over heads. He's also got a high int/wis score. He also has object permanence: he's not a kitten or an infant. He's not going to suddenly forget there were 5 of you.</p><p></p><p>"3. The rogue hide rule might work if the rogue starts hiding before combat begins, but as soon as she pops out to shoot, she's spotted. She can attempt to re-hide, but chances are the opponent now has advantage and maybe a bonus to spot her, since an intelligent creature would know where it's being pinged from. I'm not going to break my realism with bad physics because some interpretations of the rules say I should.</p><p></p><p>"4. Ultimately, it's [Rogue]'s character and her choice as to what she wants to do with it. We've helped her get aimed shot now, so if she wants to use it, cool. If she wants to attempt to hide going into a combat, cool. Ultimately, it's her choice. Players like [Rogue] and [Other Player] are new to the game; I don't want to kill their joy by taking away their choices. They haven't seen the situations and monsters the rest of us have been fighting for years, so I really don't want anything spoiling the newness for them!</p><p></p><p>"Anyhow, that's the way I see all this."</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8374128, member: 6702445"] Update: I brought some of these matters before the DM, and here was her response: "Well, here's my interpretation/reply to this: "1. I don't care what strangers on forums think about particular rules. I know my game, my group, and the way I want to tell a story. The particulars of game mechanics are less important than telling a seamless story that's immersive, imo. "2. The idea that a rogue in the in the middle of a combat can suddenly John Cena away from view is ridiculous in a physics sense. The Oni you were fighting is larger and can see over heads. He's also got a high int/wis score. He also has object permanence: he's not a kitten or an infant. He's not going to suddenly forget there were 5 of you. "3. The rogue hide rule might work if the rogue starts hiding before combat begins, but as soon as she pops out to shoot, she's spotted. She can attempt to re-hide, but chances are the opponent now has advantage and maybe a bonus to spot her, since an intelligent creature would know where it's being pinged from. I'm not going to break my realism with bad physics because some interpretations of the rules say I should. "4. Ultimately, it's [Rogue]'s character and her choice as to what she wants to do with it. We've helped her get aimed shot now, so if she wants to use it, cool. If she wants to attempt to hide going into a combat, cool. Ultimately, it's her choice. Players like [Rogue] and [Other Player] are new to the game; I don't want to kill their joy by taking away their choices. They haven't seen the situations and monsters the rest of us have been fighting for years, so I really don't want anything spoiling the newness for them! "Anyhow, that's the way I see all this." [/QUOTE]
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