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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Ovinomancer" data-source="post: 8374189" data-attributes="member: 16814"><p>This is a non-argument, because the rogue hiding can also result in a seamless story that's immersive. The "I can't be wrong" is a red flag to me. This shows that there was zero intent to consider the question at all. It's also hostile. You should examine the relationship -- given 4 below, there appears to be some latent hostility here.</p><p></p><p>Cool, if the GM thinks the Oni has a better visual situation, they can give advantage. The high int/wis will help with perception, making it harder to hide. The object permanence argument is silly -- modern military tactics often involve flanking while holding an enemies attention, thereby catching the enemy in a surprise crossfire. The enemy doesn't forget that there were 20 soldiers, but they don't know where those 7 went. Hiding doesn't mean you make people forget you exist. What a silly argument!</p><p></p><p>This is clearly ignoring the multiple examples in the rules that clearly intend hiding to be something that happens in combat. Again, there appears to be no intent to consider, here.</p><p></p><p>This is, again, actively hostile, and is trying to say that the ruling on hiding in combat somehow affects people enjoying the game. My first question to this, in your shoes, would be to immediately ask, "so, I allow hiding in combat. Are you saying that I am wrong to do so and that it actively harms new players' joy? Because, this is a very insulting thing to say -- you're assuming someone else might have less fun if you aren't right and I ask a question about it."</p><p></p><p>Really, though, these are warning signs that I might be using to consider leaving the game -- not because of the rogue hiding thing, that's honestly an "Ok, I hear you, don't play rogues." It's the hostility and use of emotional blackmail to dismiss, without any consideration, your question. That's uncalled for. I've had friends that I will happily run for, but would never, ever, be in their games.</p><p></p><p>The only thing I really liked about their response was not caring what people on the internet say. That's good. But, using that to dismiss what your player is saying? Rude.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8374189, member: 16814"] This is a non-argument, because the rogue hiding can also result in a seamless story that's immersive. The "I can't be wrong" is a red flag to me. This shows that there was zero intent to consider the question at all. It's also hostile. You should examine the relationship -- given 4 below, there appears to be some latent hostility here. Cool, if the GM thinks the Oni has a better visual situation, they can give advantage. The high int/wis will help with perception, making it harder to hide. The object permanence argument is silly -- modern military tactics often involve flanking while holding an enemies attention, thereby catching the enemy in a surprise crossfire. The enemy doesn't forget that there were 20 soldiers, but they don't know where those 7 went. Hiding doesn't mean you make people forget you exist. What a silly argument! This is clearly ignoring the multiple examples in the rules that clearly intend hiding to be something that happens in combat. Again, there appears to be no intent to consider, here. This is, again, actively hostile, and is trying to say that the ruling on hiding in combat somehow affects people enjoying the game. My first question to this, in your shoes, would be to immediately ask, "so, I allow hiding in combat. Are you saying that I am wrong to do so and that it actively harms new players' joy? Because, this is a very insulting thing to say -- you're assuming someone else might have less fun if you aren't right and I ask a question about it." Really, though, these are warning signs that I might be using to consider leaving the game -- not because of the rogue hiding thing, that's honestly an "Ok, I hear you, don't play rogues." It's the hostility and use of emotional blackmail to dismiss, without any consideration, your question. That's uncalled for. I've had friends that I will happily run for, but would never, ever, be in their games. The only thing I really liked about their response was not caring what people on the internet say. That's good. But, using that to dismiss what your player is saying? Rude. [/QUOTE]
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