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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Lyxen" data-source="post: 8376547" data-attributes="member: 7032025"><p>And this goes to show that there are many ways to play the game, because my preference is to to exactly the opposite, by the way, as advocated by the PH: "To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game."</p><p></p><p>When such a situation presents itself, I think about what would make the best story, what would look the coolest, be the most memorable, what would please the player so much to have happen to his character and remember. And I make THAT call, and I will handwave off all the rules and mechanics that get in the way of this. Or better yet, I will use them to make it happen, because honestly the rules are more guidelines than anything in this edition.</p><p></p><p>And the way I'm playing them in the case of stealth is perfectly in line with the RAW and the intent of the game.</p><p></p><p></p><p></p><p>That is a big "if" and for me the answer is clearly no. If you think that it has, then you will have to prove it, through at the very least designers' intent rather than "there is this combo that looks good but relies on circumstances (like having a place to hide) and therefore it is part of the design of the character".</p><p></p><p></p><p></p><p>Again, many ways to play the game, none is better than another, but if the mechanics are so much more important than the fluff, I will still say that you are not playing the best edition of the game for this. 4e and 3e/PF are much more suited to that style of play.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8376547, member: 7032025"] And this goes to show that there are many ways to play the game, because my preference is to to exactly the opposite, by the way, as advocated by the PH: "To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game." When such a situation presents itself, I think about what would make the best story, what would look the coolest, be the most memorable, what would please the player so much to have happen to his character and remember. And I make THAT call, and I will handwave off all the rules and mechanics that get in the way of this. Or better yet, I will use them to make it happen, because honestly the rules are more guidelines than anything in this edition. And the way I'm playing them in the case of stealth is perfectly in line with the RAW and the intent of the game. That is a big "if" and for me the answer is clearly no. If you think that it has, then you will have to prove it, through at the very least designers' intent rather than "there is this combo that looks good but relies on circumstances (like having a place to hide) and therefore it is part of the design of the character". Again, many ways to play the game, none is better than another, but if the mechanics are so much more important than the fluff, I will still say that you are not playing the best edition of the game for this. 4e and 3e/PF are much more suited to that style of play. [/QUOTE]
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