Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8376627" data-attributes="member: 72555"><p>In order to make an attack on a foe, you have to see them.</p><p></p><p>In order to see them, you have to stick your head out.</p><p></p><p>If you stick your head out (and eventually your weapon) in the same spot multiple times in a row, enemies will know it is coming, and will see your head before you make the attack, even though you where hidden before hand.</p><p></p><p>If, on the other hand, you can find multiple spots to "stick your head out", that won't work.</p><p></p><p>It is true that making an attack makes you no longer hidden. But it is well within the DM's purview to decide other things make you no longer hidden. In this case, I'm saying "repeatedly attacking from the same spot" makes you no longer hidden before the repeated attack occurs.</p><p></p><p>If on round 1 you leaned around the corner and shot, you where hidden, it works. You then hid.</p><p>Round 2 you did the same thing. The enemy sees you before you shoot (depending on how distracted they are, there may be a check for this). You then hid.</p><p>Round 3, you climbed up above the door, and swung down and shot them. This was <em>not</em> where they expected you to be, so you are hidden for the shot.</p><p>Round 4, you shoot out of a window instead of the door. Also, not where they expected you to be. You stay hidden until after you shoot.</p><p></p><p>All I'm saying is Hidden isn't magical. It can be extraordinary. If you telegraph your attacks and position, you won't get advantage. So just don't telegraph your attacks.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8376627, member: 72555"] In order to make an attack on a foe, you have to see them. In order to see them, you have to stick your head out. If you stick your head out (and eventually your weapon) in the same spot multiple times in a row, enemies will know it is coming, and will see your head before you make the attack, even though you where hidden before hand. If, on the other hand, you can find multiple spots to "stick your head out", that won't work. It is true that making an attack makes you no longer hidden. But it is well within the DM's purview to decide other things make you no longer hidden. In this case, I'm saying "repeatedly attacking from the same spot" makes you no longer hidden before the repeated attack occurs. If on round 1 you leaned around the corner and shot, you where hidden, it works. You then hid. Round 2 you did the same thing. The enemy sees you before you shoot (depending on how distracted they are, there may be a check for this). You then hid. Round 3, you climbed up above the door, and swung down and shot them. This was [I]not[/I] where they expected you to be, so you are hidden for the shot. Round 4, you shoot out of a window instead of the door. Also, not where they expected you to be. You stay hidden until after you shoot. All I'm saying is Hidden isn't magical. It can be extraordinary. If you telegraph your attacks and position, you won't get advantage. So just don't telegraph your attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
Top