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*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Lyxen" data-source="post: 8376861" data-attributes="member: 7032025"><p>I meant "game". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the Dev's intent, here it is, about keeping track of invisible opponents: "A group is going to be on really firm ground if they just decide so. We just assume combatants always know where invisible characters are, unless those characters have hidden themselves by making a Dexterity style check, your saying when the monsters are hidden or know anyone."</p><p></p><p>But even I'm not playing that way, at our tables, we try to take into account different factors, and especially the intelligent actions of adversaries, and their declaration, it usually makes for a better story.</p><p></p><p></p><p></p><p>Indeed, all of this is circumstancial, the nice thing about 5e is that the DM has very simple means to take it all into account, adv/normal/dis is quick and easy.</p><p></p><p></p><p></p><p>Not watching a rogue with devastating attacks should remove you quickly from the gene pool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It covers any type of activity, basically, but the thing is that you cannot only hide if the target cannot see you clearly anyway. If you pop out from behind a pillar, and the target is watching that pillar because - even though you are silent and all - he knows that it's the only place that you can be hidden behind, you will no longer be hidden.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8376861, member: 7032025"] I meant "game". :) As for the Dev's intent, here it is, about keeping track of invisible opponents: "A group is going to be on really firm ground if they just decide so. We just assume combatants always know where invisible characters are, unless those characters have hidden themselves by making a Dexterity style check, your saying when the monsters are hidden or know anyone." But even I'm not playing that way, at our tables, we try to take into account different factors, and especially the intelligent actions of adversaries, and their declaration, it usually makes for a better story. Indeed, all of this is circumstancial, the nice thing about 5e is that the DM has very simple means to take it all into account, adv/normal/dis is quick and easy. Not watching a rogue with devastating attacks should remove you quickly from the gene pool. :) It covers any type of activity, basically, but the thing is that you cannot only hide if the target cannot see you clearly anyway. If you pop out from behind a pillar, and the target is watching that pillar because - even though you are silent and all - he knows that it's the only place that you can be hidden behind, you will no longer be hidden. [/QUOTE]
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