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General Tabletop Discussion
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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="CleverNickName" data-source="post: 8377246" data-attributes="member: 50987"><p><em>Functionally </em>invisible. As in "the rogue always get advantage on attacks, and his opponents always get disadvantage." And my phrase "duck around a corner and hide quickly" should be roughly translated as "move 30 feet and then use a Bonus action to Hide" in the language of game mechanics.</p><p></p><p>Anyway, that's all beside the point.</p><p></p><p>All I'm trying to say is, I don't think the game designers intended for the rogue to always have Advantage on their attacks (and therefore always have Sneak Attack damage every round). If they had, they would have worded the Sneak Attack ability differently...they would have only needed two sentences:</p><p></p><p style="margin-left: 20px"><strong><span style="color: rgb(61, 142, 185)">Sneak Attack: </span></strong><span style="color: rgb(61, 142, 185)">Once per turn, you can deal an extra 1d6 damage to one creature you hit with a finesse or a ranged weapon. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</span></p><p></p><p>But that's just my opinion, and everyone should run it the way that makes sense to them. Honestly? That revised Sneak Attack rule I just cobbled together is a great house-rule for folks that want/need rogues to use their Sneak Attack ability every round. It's elegant, easy to understand, doesn't need a battle mat, and avoids arguments.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8377246, member: 50987"] [I]Functionally [/I]invisible. As in "the rogue always get advantage on attacks, and his opponents always get disadvantage." And my phrase "duck around a corner and hide quickly" should be roughly translated as "move 30 feet and then use a Bonus action to Hide" in the language of game mechanics. Anyway, that's all beside the point. All I'm trying to say is, I don't think the game designers intended for the rogue to always have Advantage on their attacks (and therefore always have Sneak Attack damage every round). If they had, they would have worded the Sneak Attack ability differently...they would have only needed two sentences: [INDENT][B][COLOR=rgb(61, 142, 185)]Sneak Attack: [/COLOR][/B][COLOR=rgb(61, 142, 185)]Once per turn, you can deal an extra 1d6 damage to one creature you hit with a finesse or a ranged weapon. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.[/COLOR][/INDENT] But that's just my opinion, and everyone should run it the way that makes sense to them. Honestly? That revised Sneak Attack rule I just cobbled together is a great house-rule for folks that want/need rogues to use their Sneak Attack ability every round. It's elegant, easy to understand, doesn't need a battle mat, and avoids arguments. [/QUOTE]
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Rogue's Cunning Action to Hide: In Combat??
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