Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jayoungr" data-source="post: 8377292" data-attributes="member: 6702445"><p>I'm not restricting it to just those two situations. They were examples of ridiculous stunts that the hiding rules don't give you license to try.</p><p></p><p>To keep from going round in circles any more than we already are, let me turn the question back to you: What is an example of a situation where you would rule that the rogue cannot hide because he is in plain sight? </p><p></p><p></p><p>Yes, but according to what you're saying, the rogue will never be able to attack while hidden, because the act of making the attack involves leaving cover. So, how can the rogue be said to gain the benefits of being an unseen attacker (which he should get, by RAW)?</p><p></p><p></p><p>That sounds reasonable to me, but earlier (in post #300) you said you would run it differently and not allow the benefits of being hidden at all.</p><p></p><p></p><p>Why not? It costs the rogue's bonus action <em>and</em> requires a successful stealth check every round, and it can be negated by a change in positioning of enemies. You think that's too powerful?</p><p></p><p></p><p>But as it stands, rogues <em>don't</em> automatically get Sneak Attack damage every round. Only if they don't use their bonus action for anything else, and only if they hide successfully. Your version is noticeably more powerful. You're also conflating halfling rogues with all rogues, since your original comment was about halflings specifically.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8377292, member: 6702445"] I'm not restricting it to just those two situations. They were examples of ridiculous stunts that the hiding rules don't give you license to try. To keep from going round in circles any more than we already are, let me turn the question back to you: What is an example of a situation where you would rule that the rogue cannot hide because he is in plain sight? Yes, but according to what you're saying, the rogue will never be able to attack while hidden, because the act of making the attack involves leaving cover. So, how can the rogue be said to gain the benefits of being an unseen attacker (which he should get, by RAW)? That sounds reasonable to me, but earlier (in post #300) you said you would run it differently and not allow the benefits of being hidden at all. Why not? It costs the rogue's bonus action [i]and[/i] requires a successful stealth check every round, and it can be negated by a change in positioning of enemies. You think that's too powerful? But as it stands, rogues [i]don't[/i] automatically get Sneak Attack damage every round. Only if they don't use their bonus action for anything else, and only if they hide successfully. Your version is noticeably more powerful. You're also conflating halfling rogues with all rogues, since your original comment was about halflings specifically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
Top