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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Lyxen" data-source="post: 8377501" data-attributes="member: 7032025"><p>Combat on the Astral Plane is one. It can be very interesting because it's complete 3D without up and down (clever positioning of Githyankis made some fights like this memorable in our past), but it's still completely featureless without anything to hide behind.</p><p></p><p></p><p></p><p>Once more, the RAW never says that he should get it. That being said, he <u>usually</u> gets it at our tables, because the target probably cannot see him <u>clearly</u> when he breaks "concealment" (it has nothing to do with cover and I'm using quotes because it's not really a game term).</p><p></p><p>But if the rogue breaks "concealement" under direct observation because the adversary knows where he is hidden and is watching it specifically, then the rogue loses his hidden status as he can be seen clearly and does not get the benefit.</p><p></p><p></p><p></p><p>The one thing about stealth (and the whole game actually) is that there are myriads of situations, and they all can be very interesting. This is the reason for me not liking the uniformity of resolution that does not take care of the situation and the declaration of combatants, because it's boring.</p><p></p><p>So depending on the situation, circumstances and declaration, I will use the appropriate rules and rulings to have a resolution consistent with the logic of the situation.</p><p></p><p></p><p></p><p>It's not a question of power, it's a question of logic of the game world and of taking into account the intelligence and roleplay of the protagonists.</p><p></p><p></p><p></p><p>Halflings are a special case of "always hiding at the same place" that I've seen too many times trying to get abused. It's interesting and powerful, but any adversary worth its salt will not be fooled twice.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8377501, member: 7032025"] Combat on the Astral Plane is one. It can be very interesting because it's complete 3D without up and down (clever positioning of Githyankis made some fights like this memorable in our past), but it's still completely featureless without anything to hide behind. Once more, the RAW never says that he should get it. That being said, he [U]usually[/U] gets it at our tables, because the target probably cannot see him [U]clearly[/U] when he breaks "concealment" (it has nothing to do with cover and I'm using quotes because it's not really a game term). But if the rogue breaks "concealement" under direct observation because the adversary knows where he is hidden and is watching it specifically, then the rogue loses his hidden status as he can be seen clearly and does not get the benefit. The one thing about stealth (and the whole game actually) is that there are myriads of situations, and they all can be very interesting. This is the reason for me not liking the uniformity of resolution that does not take care of the situation and the declaration of combatants, because it's boring. So depending on the situation, circumstances and declaration, I will use the appropriate rules and rulings to have a resolution consistent with the logic of the situation. It's not a question of power, it's a question of logic of the game world and of taking into account the intelligence and roleplay of the protagonists. Halflings are a special case of "always hiding at the same place" that I've seen too many times trying to get abused. It's interesting and powerful, but any adversary worth its salt will not be fooled twice. [/QUOTE]
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