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General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Lyxen" data-source="post: 8377814" data-attributes="member: 7032025"><p>It all depends on what you mean by the benefit, which is why, considering the level of nitpicking that you have now engaged on, in the later post, I have been even more precise than before.</p><p></p><p>As per the RAW, taking the hide action entitles you to certain benefits listed in a section called "Unseen attackers and targets". But the specific benefit that you are usually referring to, namely having advantage on your attack ONLY applies if you are unseen WHEN YOU MAKE YOUR ATTACK. So nitpick all you want here, the RAW does not directly allow that specific benefit at any time, it only applies if you are still unseen when you make your attack. Clear ?</p><p></p><p></p><p></p><p>OK, do you honestly believe that going to hide in the exact same spot that you just hid in before is not a stupid idea ? No matter how good you are ? Even young children playing hide and seek know better than this.</p><p></p><p></p><p></p><p>And I disagree with your thinking. There is no magic here, just skill. Why should there be a difference ? The rogue already has tons of advantages.</p><p></p><p></p><p></p><p>I don't think we agree about what simulationist is. In the end, although I might balance several narrative factors to decide if I give adv/dis or not, I am not going to actually simulate what is happening, simulate the bush and the movements and add multiple modifiers. I am mostly going to consider the amount of effort and involvement made into describing the situation in a narrative way (actually, in most cases, I won't even describe the bush, I will let the player describe what is happening for me) to make a general call.</p><p></p><p>The technicalities don't interest me, only the fact that the player is really living the situation and visualising it in his head.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8377814, member: 7032025"] It all depends on what you mean by the benefit, which is why, considering the level of nitpicking that you have now engaged on, in the later post, I have been even more precise than before. As per the RAW, taking the hide action entitles you to certain benefits listed in a section called "Unseen attackers and targets". But the specific benefit that you are usually referring to, namely having advantage on your attack ONLY applies if you are unseen WHEN YOU MAKE YOUR ATTACK. So nitpick all you want here, the RAW does not directly allow that specific benefit at any time, it only applies if you are still unseen when you make your attack. Clear ? OK, do you honestly believe that going to hide in the exact same spot that you just hid in before is not a stupid idea ? No matter how good you are ? Even young children playing hide and seek know better than this. And I disagree with your thinking. There is no magic here, just skill. Why should there be a difference ? The rogue already has tons of advantages. I don't think we agree about what simulationist is. In the end, although I might balance several narrative factors to decide if I give adv/dis or not, I am not going to actually simulate what is happening, simulate the bush and the movements and add multiple modifiers. I am mostly going to consider the amount of effort and involvement made into describing the situation in a narrative way (actually, in most cases, I won't even describe the bush, I will let the player describe what is happening for me) to make a general call. The technicalities don't interest me, only the fact that the player is really living the situation and visualising it in his head. [/QUOTE]
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