Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8377949" data-attributes="member: 7032025"><p>Then please enlighten us about what you think the designers envisioned for the game in terms of stealth. I just hope that it's not about applying the RAW and expecting it to be the tables of law, because unfortunately, this has been debunked a long time ago. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>As for me, I'm perfectly happy with some words from the devs themselves which I think describe really well what we are doing in terms of stealth:</p><ul> <li data-xf-list-type="ul">To state it upfront is we very intentionally in 5th edition have put stealth in the domain of the DM.</li> <li data-xf-list-type="ul">This more than almost any other part of the game, is going to rely on the Dungeon Master.</li> <li data-xf-list-type="ul">Which can mean there are cases where the DM might decide no rolls are even necessary.</li> <li data-xf-list-type="ul">That the DM is role playing the monsters just like players are all playing their characters, and so in addition to using whatever is in a monster stack block, DMS are often making choices about what a monster does that are not based on numbers in a stack block. It's based on just the DM sense of what would this particular creature would act like.</li> <li data-xf-list-type="ul">And actually sort of pulling back the curtain a little bit. I had a far more complex version of the stealth rules written in the lead up to 5th edition, and I gutted them for the simple rules we have now because we decided they were just too complex. They were trying to account for all of these corner cases and this is this is a case where we didn't want. Corner cases making the simple thing no longer simple. And what I mean by that is. While we like to be clear and we like to give as many tools to our players in DMS as possible, we never want to go down the road. Where in the process of accounting for corner cases we've made the non corner case a drag. We want to make sure the thing you're doing most of the time. </li> </ul></blockquote><p></p>
[QUOTE="Lyxen, post: 8377949, member: 7032025"] Then please enlighten us about what you think the designers envisioned for the game in terms of stealth. I just hope that it's not about applying the RAW and expecting it to be the tables of law, because unfortunately, this has been debunked a long time ago. :p As for me, I'm perfectly happy with some words from the devs themselves which I think describe really well what we are doing in terms of stealth: [LIST] [*]To state it upfront is we very intentionally in 5th edition have put stealth in the domain of the DM. [*]This more than almost any other part of the game, is going to rely on the Dungeon Master. [*]Which can mean there are cases where the DM might decide no rolls are even necessary. [*]That the DM is role playing the monsters just like players are all playing their characters, and so in addition to using whatever is in a monster stack block, DMS are often making choices about what a monster does that are not based on numbers in a stack block. It's based on just the DM sense of what would this particular creature would act like. [*]And actually sort of pulling back the curtain a little bit. I had a far more complex version of the stealth rules written in the lead up to 5th edition, and I gutted them for the simple rules we have now because we decided they were just too complex. They were trying to account for all of these corner cases and this is this is a case where we didn't want. Corner cases making the simple thing no longer simple. And what I mean by that is. While we like to be clear and we like to give as many tools to our players in DMS as possible, we never want to go down the road. Where in the process of accounting for corner cases we've made the non corner case a drag. We want to make sure the thing you're doing most of the time. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
Top