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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Lyxen" data-source="post: 8378194" data-attributes="member: 7032025"><p>I'm not using it for standard attacks because the body of knowledge for hand to hand fighting is extremely large and most fights are over in much fewer exchanges than it would take to exhaust the knowledge of any reasonably trained fighter, but you are absolutely right, I also do use it for repetitive specific manoeuvers, for example if you are trying round after round to use the same trick of grappling or knocking down your opponent with your shield.</p><p></p><p>I've done quite a bit of martial arts, including kendo, plus quite a bit of fencing, and when an opponent is very strong in one area, you will probably fall for it once unless warned, but after that you will integrate the countermeasures in your fighting style. After that, good fighters are not one-trick ponies and they have many things up their sleeves. Even in judo, which is well known for the fact that most fighters have one really strong move that they will always try to use, good combattants need to have much more than this to succeed. And they will prod along different axis until they find an opening, that they will exploit as much as they can, and then shift to something else.</p><p></p><p>For good examples of this, read the Amber series, Corwin in particular uses a trick against Eric, and is surprised that, when he tries it a second time a bit later (so a few rounds later), it still works, but then Eric changes tactics to prevent this and Corwin does not try again. Corwin also uses another kind of trick against Benedict, leaving an opening which almost costs him his life, but when he does it again, it's because there is another trick about the environment that Benedict does not know about, and that is all what Corwin (who had no hope otherwise against Benedict) needed and hoped for.</p><p></p><p>This is what I'm looking for in fights, inventive fighting, using the environment, not always repeating the same tactic round after round just because it's technically advantageous. It's boring narratively, and it breaks immersion, at least for our groups.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8378194, member: 7032025"] I'm not using it for standard attacks because the body of knowledge for hand to hand fighting is extremely large and most fights are over in much fewer exchanges than it would take to exhaust the knowledge of any reasonably trained fighter, but you are absolutely right, I also do use it for repetitive specific manoeuvers, for example if you are trying round after round to use the same trick of grappling or knocking down your opponent with your shield. I've done quite a bit of martial arts, including kendo, plus quite a bit of fencing, and when an opponent is very strong in one area, you will probably fall for it once unless warned, but after that you will integrate the countermeasures in your fighting style. After that, good fighters are not one-trick ponies and they have many things up their sleeves. Even in judo, which is well known for the fact that most fighters have one really strong move that they will always try to use, good combattants need to have much more than this to succeed. And they will prod along different axis until they find an opening, that they will exploit as much as they can, and then shift to something else. For good examples of this, read the Amber series, Corwin in particular uses a trick against Eric, and is surprised that, when he tries it a second time a bit later (so a few rounds later), it still works, but then Eric changes tactics to prevent this and Corwin does not try again. Corwin also uses another kind of trick against Benedict, leaving an opening which almost costs him his life, but when he does it again, it's because there is another trick about the environment that Benedict does not know about, and that is all what Corwin (who had no hope otherwise against Benedict) needed and hoped for. This is what I'm looking for in fights, inventive fighting, using the environment, not always repeating the same tactic round after round just because it's technically advantageous. It's boring narratively, and it breaks immersion, at least for our groups. [/QUOTE]
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