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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Xetheral" data-source="post: 8378531" data-attributes="member: 6802765"><p>In Hide and Seek, the goal is to make the other player unaware of one's location. Hiding in the same place repeatedly makes it trivial for the other player to be aware of one's location, no matter how quiet you are.</p><p></p><p>Conversely, in the example with a single pillar, the goal at my table <em>isn't</em> to make the enemy unaware of one's location, it's to capitalize on one's ability to remain unseen and unheard long enough to make a target in the open less able to predict the timing of the inevitable attack. Successfully doing so doesn't require fooling the target or taking advantage of them being dumb, it just requires being quiet enough that that the target can't use hearing to know when the attack is coming.</p><p></p><p>From the target's perspective, at my table they still know that the Rogue is behind the pillar even after the successful hide check, and can act appropriately to defend themselves by taking the Dodge action, moving to cover, or moving to engage the Rogue in melee. The Rogue only gets repeated advantage on their attacks if the target chooses not to take (or is prevented from taking) any of these countermeasures.</p><p></p><p>You appear to be interpreting the act of attacking from hiding as necessarily fooling the target in the some way in order to get advantage. That's cool, and definitely works within the very broad rules for hiding in 5e. But it's not the only way to envision what's happening in the fiction. Those of use who approach it differently don't see fooling the target or making them unaware of the Rogue's location as a part of the fiction, so when we give the Rogue advantage we're not implying that the target was fooled or too dumb to play Hide and Seek. Accordingly, we're also not placing any less emphasis on the importance of the fiction than you are--we're simply using different fiction.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8378531, member: 6802765"] In Hide and Seek, the goal is to make the other player unaware of one's location. Hiding in the same place repeatedly makes it trivial for the other player to be aware of one's location, no matter how quiet you are. Conversely, in the example with a single pillar, the goal at my table [I]isn't[/I] to make the enemy unaware of one's location, it's to capitalize on one's ability to remain unseen and unheard long enough to make a target in the open less able to predict the timing of the inevitable attack. Successfully doing so doesn't require fooling the target or taking advantage of them being dumb, it just requires being quiet enough that that the target can't use hearing to know when the attack is coming. From the target's perspective, at my table they still know that the Rogue is behind the pillar even after the successful hide check, and can act appropriately to defend themselves by taking the Dodge action, moving to cover, or moving to engage the Rogue in melee. The Rogue only gets repeated advantage on their attacks if the target chooses not to take (or is prevented from taking) any of these countermeasures. You appear to be interpreting the act of attacking from hiding as necessarily fooling the target in the some way in order to get advantage. That's cool, and definitely works within the very broad rules for hiding in 5e. But it's not the only way to envision what's happening in the fiction. Those of use who approach it differently don't see fooling the target or making them unaware of the Rogue's location as a part of the fiction, so when we give the Rogue advantage we're not implying that the target was fooled or too dumb to play Hide and Seek. Accordingly, we're also not placing any less emphasis on the importance of the fiction than you are--we're simply using different fiction. [/QUOTE]
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