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General Tabletop Discussion
*Dungeons & Dragons
Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Lyxen" data-source="post: 8378568" data-attributes="member: 7032025"><p>You know what, I don't disagree with this, but my perspective is different. There are two parts of being hidden that benefit an unseen attacker:</p><ul> <li data-xf-list-type="ul">The target does not know from where the attack is going to come</li> <li data-xf-list-type="ul">The target does not see the attacker prepare and aim</li> </ul><p>These are two different components. For me, the maximum efficiency is attained when both are present, which is why, if the rogue is hidden at an unknown location, he will always have advantage.</p><p></p><p>But if it's at a known location, he benefits from only one of these parts, and it makes it harder to be 100% efficient. He can still be, but it's still harder, hence the disadvantage on stealth.</p><p></p><p></p><p></p><p>And these are fine countermeasure, assuming that you can take them. But I like my game to be even more varied, and allow for additional countermeasures, some that take less effort for less benefit. If the player makes some effort in his roleplay and description, he might not negate the advantage, but just make it more difficult for the rogue to achieve it, that's all.</p><p></p><p></p><p></p><p>The thing is that, in fiction, no-one hides at the same place twice in a row. The spectator would think "that's weird, why do they fall for this, are they idiots ?" And, as I've said, with a stupid protagonist, it can certainly be comedy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>One that not flow with the usual fiction of the genre or with logic as a I see it, see above.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8378568, member: 7032025"] You know what, I don't disagree with this, but my perspective is different. There are two parts of being hidden that benefit an unseen attacker: [LIST] [*]The target does not know from where the attack is going to come [*]The target does not see the attacker prepare and aim [/LIST] These are two different components. For me, the maximum efficiency is attained when both are present, which is why, if the rogue is hidden at an unknown location, he will always have advantage. But if it's at a known location, he benefits from only one of these parts, and it makes it harder to be 100% efficient. He can still be, but it's still harder, hence the disadvantage on stealth. And these are fine countermeasure, assuming that you can take them. But I like my game to be even more varied, and allow for additional countermeasures, some that take less effort for less benefit. If the player makes some effort in his roleplay and description, he might not negate the advantage, but just make it more difficult for the rogue to achieve it, that's all. The thing is that, in fiction, no-one hides at the same place twice in a row. The spectator would think "that's weird, why do they fall for this, are they idiots ?" And, as I've said, with a stupid protagonist, it can certainly be comedy. :) One that not flow with the usual fiction of the genre or with logic as a I see it, see above. [/QUOTE]
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