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Rogue's Cunning Action to Hide: In Combat??
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<blockquote data-quote="Redwizard007" data-source="post: 8378644" data-attributes="member: 7024098"><p>I totally understand your reasoning, and concede that it is 100% logical, but I disagree for one major reason. D&D isn't a simulation of the real world. If I can wrap my head around giant flying reptiles that breathe pure cold, giants so large their legs should shatter, hippies turning into dire squirrels, nerds casting spells, and enraged half-wits shrugging off blows that should maim them instantly, what is wrong with shady pickpockets being unnaturally good at shooting you when you are looking away for a split second?</p><p></p><p>In your opinion, would it be reasonable to believe that rogues have an uncanny ability to time their strikes for maximum effect that is unique to their class? They seem to be capable of doing so when a target is engaged with another foe or even distracted by a familiar, or at least I haven't seen any arguments to the contrary. Making the leap to include peeking out and attacking from even poor concealment seems perfectly natural to me. It doesn't really matter that you know where the shot is coming from if you don't know when it is coming.</p><p></p><p>Honestly, in OP's example, I could see granting the sneak attack but not making the attack at advantage. It's not RAW, but I think it's a reasonable compromise at any table having this debate. For most of us, we seem to have a consensus at our tables one way or another. Both work as RAW with different interpretations of how to apply the rules, and its another example of where the designers failed to be clear enough to prevent dozens of pages of arguments that have in several instances passed beyond civil discourse.</p></blockquote><p></p>
[QUOTE="Redwizard007, post: 8378644, member: 7024098"] I totally understand your reasoning, and concede that it is 100% logical, but I disagree for one major reason. D&D isn't a simulation of the real world. If I can wrap my head around giant flying reptiles that breathe pure cold, giants so large their legs should shatter, hippies turning into dire squirrels, nerds casting spells, and enraged half-wits shrugging off blows that should maim them instantly, what is wrong with shady pickpockets being unnaturally good at shooting you when you are looking away for a split second? In your opinion, would it be reasonable to believe that rogues have an uncanny ability to time their strikes for maximum effect that is unique to their class? They seem to be capable of doing so when a target is engaged with another foe or even distracted by a familiar, or at least I haven't seen any arguments to the contrary. Making the leap to include peeking out and attacking from even poor concealment seems perfectly natural to me. It doesn't really matter that you know where the shot is coming from if you don't know when it is coming. Honestly, in OP's example, I could see granting the sneak attack but not making the attack at advantage. It's not RAW, but I think it's a reasonable compromise at any table having this debate. For most of us, we seem to have a consensus at our tables one way or another. Both work as RAW with different interpretations of how to apply the rules, and its another example of where the designers failed to be clear enough to prevent dozens of pages of arguments that have in several instances passed beyond civil discourse. [/QUOTE]
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Rogue's Cunning Action to Hide: In Combat??
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