Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Rogues: essential class or sacred cow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pickaxe" data-source="post: 3589761" data-attributes="member: 10812"><p>That would depend on the abilities, no? For instance, fighters can climb, an ability that was exclusive to thieves in 1e.</p><p></p><p></p><p></p><p>Actually, examples of precisely this would be helpful. I suspect my list of archetypes is inadequate, but I couldn't think of a pre-D&D character of a stature sufficient to become the "thief" of D&D.</p><p></p><p></p><p></p><p>Examples of archetypes that preceded that D&D version would make this point.</p><p></p><p></p><p></p><p>But is that simply due to "niche protection" as another poster put it?</p><p></p><p></p><p></p><p>There are certain things in D&D that are class-specific; there are others that are not (although they may be easier for one class to do than another). Several classes can Spot well; only one has Wildshape. You say rogues need to be their own class because other classes can't do what they do. I'm asking, What if we got rid of rogues and either a) let other classes do what rogues do (e.g., universal trapfinding) or b) eliminated the ability altogether (e.g., sneak attack)?</p><p></p><p>We'd still have all the necessary rogue abilities in the game, but would we still miss having the rogue class? Would we demand a class that matches some roguish archetype? Or would we just play fighters and rangers and bards that have a roguish flair?</p><p></p><p>Let me put it another way. In 1e, assassins were a separate class; in 2e (as I recall), an assassin was just, say, a fighter who was good at assassinating people. Were players bothered by the elimination of a class? How would we feel if the same thing happened to the rogue? If 4e dumped the rogue, would any outrage be able to refute the claim that rogues are just sacred cows?</p><p></p><p>I'm not actually out to get rogues, but this is a game design concept that I was interested in exploring.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 3589761, member: 10812"] That would depend on the abilities, no? For instance, fighters can climb, an ability that was exclusive to thieves in 1e. Actually, examples of precisely this would be helpful. I suspect my list of archetypes is inadequate, but I couldn't think of a pre-D&D character of a stature sufficient to become the "thief" of D&D. Examples of archetypes that preceded that D&D version would make this point. But is that simply due to "niche protection" as another poster put it? There are certain things in D&D that are class-specific; there are others that are not (although they may be easier for one class to do than another). Several classes can Spot well; only one has Wildshape. You say rogues need to be their own class because other classes can't do what they do. I'm asking, What if we got rid of rogues and either a) let other classes do what rogues do (e.g., universal trapfinding) or b) eliminated the ability altogether (e.g., sneak attack)? We'd still have all the necessary rogue abilities in the game, but would we still miss having the rogue class? Would we demand a class that matches some roguish archetype? Or would we just play fighters and rangers and bards that have a roguish flair? Let me put it another way. In 1e, assassins were a separate class; in 2e (as I recall), an assassin was just, say, a fighter who was good at assassinating people. Were players bothered by the elimination of a class? How would we feel if the same thing happened to the rogue? If 4e dumped the rogue, would any outrage be able to refute the claim that rogues are just sacred cows? I'm not actually out to get rogues, but this is a game design concept that I was interested in exploring. --Axe [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rogues: essential class or sacred cow?
Top