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Rogues: essential class or sacred cow?
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<blockquote data-quote="kaomera" data-source="post: 3589782" data-attributes="member: 38357"><p>From my personal experience: yes. There was a lot of outcry at the removal of the Assassin. However, given that the Assassin was an Evil class that many felt did not make a good PC, there where just as many who where rather relieved to see it go.</p><p></p><p>What you're suggesting with regards to Rogue abilities seems almost like Gestalting every character with Rogue. I think it's a great idea, personally, but it's not exactly getting rid of the Rogue, just spreading it around...</p><p></p><p>The hardest thing to do when coming up with non-D&D Rogue archetypes is to ignore backstab / Sneak Attack. In most other media (ie - non-RPG) these things are pretty much universal. Here's a short list I can come up with off the top of my head:</p><p></p><p>Batman</p><p>The Dirty Dozen</p><p>The protagonist in any given heist movie</p><p>Robin Hood</p><p>Han Solo</p><p></p><p>They're all somewhat questionable, but then that's true of any class. Unless you're playing D&D you don't need classes, and therefore characters aren't going to fit neatly into those pigeonholes (at least IMHO).</p><p></p><p><em>EDIT</em>: I think the "everyone's a Rogue, so we don't need no Rogues!" thing is what you're going for, and yeah it could work. I think there would be complaints, but there will be complaints with any significant change to the system (and many insignificant ones). If that's what you want, go for it. You could easily do the same thing with any other class, as well... A fiend of mine has actually seriously discussed such "enforced-Gestalt" games, specifically with all ~Monks and/or all ~Bo9S Classes...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3589782, member: 38357"] From my personal experience: yes. There was a lot of outcry at the removal of the Assassin. However, given that the Assassin was an Evil class that many felt did not make a good PC, there where just as many who where rather relieved to see it go. What you're suggesting with regards to Rogue abilities seems almost like Gestalting every character with Rogue. I think it's a great idea, personally, but it's not exactly getting rid of the Rogue, just spreading it around... The hardest thing to do when coming up with non-D&D Rogue archetypes is to ignore backstab / Sneak Attack. In most other media (ie - non-RPG) these things are pretty much universal. Here's a short list I can come up with off the top of my head: Batman The Dirty Dozen The protagonist in any given heist movie Robin Hood Han Solo They're all somewhat questionable, but then that's true of any class. Unless you're playing D&D you don't need classes, and therefore characters aren't going to fit neatly into those pigeonholes (at least IMHO). [I]EDIT[/I]: I think the "everyone's a Rogue, so we don't need no Rogues!" thing is what you're going for, and yeah it could work. I think there would be complaints, but there will be complaints with any significant change to the system (and many insignificant ones). If that's what you want, go for it. You could easily do the same thing with any other class, as well... A fiend of mine has actually seriously discussed such "enforced-Gestalt" games, specifically with all ~Monks and/or all ~Bo9S Classes... [/QUOTE]
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